Scenario Goals:
Cultural victory is the only option, however the scoring will vary depending on
how you go about achieving your victory. The scoring rewards bold reach and precise
balance. Those who want to score the bonus points will have to take some risks
and go the extra mile. More information about this Epic's scoring system is available
below the results.
Player |
Scenario
Points | Victory
Type | Date
of Completion | |
99 |
100K |
1848
AD | |
74 |
100K |
1938
AD | Jaffa
Tamarin | 47 |
20K |
1854
AD | |
46 |
20K |
1995
AD | smegged |
41 |
20K |
1934
AD | Cyrene |
35 |
20K |
2040
AD | Hotrod |
26 |
Histogram |
2050
AD | To
read all the reports, plus the Epic Eleven discussion, please visit the discussion
thread. Scoring 10
pts - Histogram Victory 25
pts - Cultural Victory by single-city 20000 culture 20
pts - Cultural Victory by civ-wide 100,000+ combined culture 4 pts - EACH
rival civilization still "alive" at the time of your victory, for 100k
winners ONLY 13
pts - build the Colossus without help from a great leader 7 pts - build the
Great Library 3 pts - build the Great Wall 2 pts - build SunTzu's Art
of War 2 pts - build Bach's Cathedral 1 pts - build the Pyramids 1
pts - build the Hoover Dam 2
pts - EACH University built by 750AD 1 pts - EACH Cathedral built by 750AD
2 pts - EACH Colleseum built by 250AD 1 pts - EACH Library built by 250AD
1 pts - EACH Temple built by 750BC 1
pts - EACH F-15 unit that promotes to elite and survives to the end of the game.
(Max 7) 5
pts - Fastest (by game date) 20k victory 3 pts - Second Fastest 2 pts
- Third Fastest 1 pts - Fourth Fastest 7
pts - Fastest 100k victory 4 pts - Second Fastest 3 pts - Third Fastest
2 pts - Fourth Fastest 1 pts - Fifth, Sixth, Seventh Fastest
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