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Variant
Rules: Our first Deity Variant, this one is going to be crushingly brutal.
After the results for Epic Eight, a new round of discussions broke out about the
Epics tactics. If all of the controversial subjects from that debate were removed
entirely from the game, how would the game play? I wondered about this for the
sake of argument, but we don't have to rely on theory and speculation. Let's find
out. *
No purchasing workers. No workers through diplomacy by any means, including peace.
* No upgrading units. Ever. You build a unit, it remains that type of unit "for
life". * You may not pillage your own lands. (Includes no disconnecting
your own resources). * No trading away of your last unit of any given resource.
You must keep one for yourself. * No scrolling through cities during the production
phase, "between turns". * No prebuilding of any kind. No placeholders.
Ever. You are NOT allowed to change projects. Or rather, if you change city projects
from one to another, you MUST wipe out any shields stored in the box by first
changing to Wealth, which will erase all but one shield, then (and only then)
may you assign a city to a new item. Scoring:
Victories (if any) ranked by fastest finish (regardless of type). Defeats ranked
by game score.
Epic
Twelve Results | Urugharakh |
Domination
Victory, 1830 AD | Cyrene |
2101
Points | |
1244
Points | |
891
Points | | 879
Points | falsfire |
641
Points | KingBob |
526
Points | Erik
Mesoy | 512
Points | Kylearan |
Retired
1870 AD | T-hawk |
Retired
610 AD | To
read all the reports, and the Epic Twelve discussion, please visit the official
discussion
thread. Congratulations to all who played!
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