Sponsor:
Arathorn Opening Date: Monday, September 2 Duration: Four Weeks Map
Generation: Random Difficulty:
Emperor Civilization: India World Size: Standard Opponents: Six
Terrain: Continents 70% water Climate: Random Barbarians: Random Rules:
Standard -- no respawn Variant
Rules: No attacking cities -- at all -- not with units, not bombardment, not
bombing, nothing. Military actions are to be taken against military units (including
workers and settlers) and land improvements only. Civilian casualties are not
acceptable. Even attacking a city that was once yours to recapture it is strictly
forbidden. Cities
may be accepted as tribute during peace talks and cities may legally be founded
in enemy territory (during war, of course, check up on the Cultural
Push exploit for details and explanations of why being at war is required).
Victory:
Domination only -- that's right -- peacefully dominating the world is the goal. Epic
Goals: This is going to be a tough one -- putting cities into culture-flip
sensitive zones, trying to flip cities to your culture, vulturing territory after
AI razes, springing out to as much land as possible as fast as possible, etc.
Domination is usually all about the military. This is to be domination and NOT
all about military. Scoring:
None. Closing
Day: Monday, Sept 30. Reports due by Sept 31.
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