Sponsor: Sirian
Opening Date: Monday, September 16 Duration: Six Weeks Map Generation:
Random Difficulty:
Monarch Civilization: Greece World Size: Large Opponents: Eleven
Terrain: Archipelago, 80% water Climate: Cold Arid Rugged Barbarians:
None Rules: Standard Victory: Any
Variant Rules:
ALWAYS WAR!
You
must declare war on all opponents on the turn you make contact. You may acquire
tech, contacts or map information prior to declaring war, but you must pay up
front: no deals involving any kind of per-turn payments. You may never, ever make
peace with any opponent. Until you control all of the earth or are wiped from
the earth, there will always be war without end. Scenario
Goals: Alexander of Macedonia is history's greatest conqueror. Let's see who
can give a performance worthy of his legacy. Strategy:
Any time you have the full compliment of civs for the map size, while playing
with 80% water, you're going to have close neighbors, smallish civs (on average)
and lots of potential for bloody conflict. Being required to declare war the turn
you make contact will certainly have you into war rapidly (somewhat like Epic
Ten, which was also 80% water 'pelago, although perhaps not THAT densely packed
to start). This is likely to make for a tense opening, but of all the civs in
the game, the Greeks are perhaps best prepared to survive a very early war. Considering
the map conditions (almost opposite of those from Epic Six), I recommend against
attempting the farmer's gambit. There's no way you're going to have the kind of
breathing room Germany had to start the last Always War game. Scoring:
You are not required to keep score. If you just want to play and enjoy, that's
fine. If you do decide to keep score, you may want to paste a copy of the scoring
rules to a temporary file on your local system, for offline reference. You may
also want to keep notes on the dates when key events occur, if they might qualify
you for points. (You will have to do your own scoring tally, at least initially).
You should keep enough saved games around to verify your scoring claims if a question
arises. 25
pts - Victory 10
pts - Gain cultural control of every tile on your starting landmass. 3 pts
- EACH additional land mass you control (every tile within your borders). 5
pts - EACH AI civ that is eliminated from the game (doesn't matter who kills them
off) 4
pts - EACH island on which you are the first civ to found a city. (Verify during
replay). 1 pts - EACH city you found on "virgin" territory by 1000AD
that is not located on your starting landmass.
7 pts - EACH AI contact (and war declaration) by 3000BC. (Score each contact only
once). 5 pts - EACH AI contact (and war declaration) by 2000BC. 3 pts
- EACH AI contact (and war declaration) by 1000BC. 1 pts - EACH AI contact
(and war declaration) by 1000AD.
10
pts - Fastest to Contact all eleven AI's (or whatever remain, if some are eliminated
by others). 6 pts - Second Fastest 4 pts - Third Fastest 2 pts - Fourth
Fastest 1 pts - Fifth, Sixth, Seventh Fastest 7
pts - Fastest to Contact all AI's that start on the same landmass as the player.
4 pts - Second Fastest 1 pts - Third Fastest
11 pts - Build the Pyramids from scratch. 9 pts - Build the Oracle from scratch.
8 pts - Build the Lighthouse from scratch. 6 pts - Build any other ancient
wonder from scratch. (Each). 5 pts - Build any 600 shield middle ages wonder
from scratch. 3 pts - Build any 400 shield middle ages wonder from scratch.
2
pts - EACH Ancient Age great wonder rushbuilt by a leader. 1 pts - EACH Middle
Age great wonder rushbuilt by a leader.
15 pts - Fastest (by game date) Conquest victory 10 pts - Second Fastest
5 pts - Third Fastest 3 pts - Fourth Fastest 1 pts - Fifth, Sixth, Seventh
Fastest
12
pts - Fastest Domination victory 8 pts - Second Fastest 4 pts - Third
Fastest 2 pts - Fourth Fastest 1 pts - Fifth, Sixth, Seventh Fastest 7
pts - Fastest Cultural victory 4 pts - Second Fastest 1 pts - Third Fastest 15
pts - Fastest Space Launch 8 pts - Second Fastest 3 pts - Third Fastest
7 pts - Fastest to gain control of all cities on the starting landmass. 4
pts - Second Fastest 1 pts - Third Fastest
7
pts - Fastest to eliminate any one of the AI's (if they respawn, they are not
eliminated yet). 4 pts - Second Fastest 1 pts - Third Fastest 10
pts - Fastest to bust every tile of fog on the map (reveal every tile, includes
map buys) 6 pts - Second Fastest 4 pts - Third Fastest 2 pts - Fourth
Fastest 1 pts - Fifth, Sixth, Seventh Fastest 2
pts - Fastest to hook up three different types of luxury resources 2 pts -
Fastest capture (not razing) of an enemy city 2 pts - Fastest promotion of
any ship to Elite status 2 pts - Fastest complete exploration of your starting
landmass (includes fresh water tiles) 2 pts - Fastest construction of a fortified
position (anywhere) by your workers. 2 pts - Fastest pillaging of enemy territory
on any landmass other than your home land.
5 pts - Highest Population in 750BC (F11) 3 pts - Second Highest 2 pts
- Third Highest 1 pts - Fourth, Fifth Highest
5
pts - Most Territory in 750BC (F11) 3 pts - Second Most 2 pts - Third
Most 1 pts - Fourth, Fifth Most 5
pts - Highest Population in 750AD (F11) 3 pts - Second Highest 2 pts -
Third Highest 1 pts - Fourth, Fifth Highest 5
pts - Most Territory in 750AD (F11) 3 pts - Second Most 2 pts - Third
Most 1 pts - Fourth, Fifth Most You
can download this optional scorecard,
if you wish, to help you keep track of your score.
Closing Day: Monday, October 28. Reports due on Oct 28 or 29.
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