Sponsor: Sirian
Opening Date: Monday, September 30 Duration: Four Weeks Map Generation:
Random Difficulty:
Monarch Civilization: England World Size: Standard Opponents: Seven
Terrain: Archipelago, 70% water Climate: Rugged Barbarians: Roaming
Rules: Standard Victory: All options enabled, but player is aiming for a Diplomatic
victory.
Scenario
Concept: In all Epics so far, we have varied the civ, the map size, terrain,
land mass, difficulty level, victory conditions, opponents and more. We have never
varied the start date. For Epic Sixteen, instead of starting fresh, on a clean
slate, you will have to step in to rescue a troubled civilization. The
mystics have been in control of England since the dawn of civilization. Research
has been focused solely on religious matters: mysticism, warrior code, polytheism,
monarchy. With the church in total control of every aspect of the kingdom, life
has been good for thousands of years. The world's first great wonder, the Oracle
of London, is the envy of all civilizations and has guided England's every move.
The Oracle has given forth a vision, that one day England shall be hailed by all
nations as the flower of civilization itself, and shall rule them by way of their
devotion to our enlightened mystical teachings. England's strong military easily
dispatched various nagging barbarian threats, and the English are the most numerous
population on the earth, with the largest, greatest city!
There
are serious problems developing, though. In recent centuries, the great wealth
of England has been diminishing as the military payrolls climb. England's hordes
of archers and axemen keep the kingdom secure, but there are rumors of other armies
with stronger weapons that greatly worries some in London. And now the very shores
of England itself, in outlying, poorly explored areas, are attracting the ships
and settlers of other great nations, who are -- though it be blasphemy to admit
-- more worldly and enlightened than we are, having had centuries of trade amongst
themselves. The
way's of England's isolation will be her undoing! We must have a new form of government,
a new leader, someone who will lead us into the midst of these other kings and
bedazzle them all! To
top it all off, there has been a massive barbarian uprising in the north, with
hordes of Gepid horsemen racing down to attack London. The English Army stands
ready to meet these forces on the field of battle, but the scope of this war will
be unlike any the kingdom has ever known. This is a time of great uncertainty
and upheaval. Your first test will be to fight off the barbarian hordes, and that
may be the easiest challenge you will face, as there are even greater threats
lurking just over the horizon. England,
though rich and deeply cultured, is bloated and dying. Your job is to rescue the
kingdom, to save the future. Your goal is a diplomatic victory. You must make
the Oracle's vision come true! You must bring the teachings of the Church of England
to every corner of the earth and prove to one and all that our way is the most
enlightened. Scoring:
Diplomatic victory in this Epic counts as a Win. Any other victory condition counts
as a Draw. Defeat or Retirement counts as a Loss. Wins
will be ranked by the Margin of Victory in the UN Vote: * Each vote "For"
your civ in the final UN vote counts as 4 Victory Points. * Each abstention
in the final UN vote counts as 2 Victory Points. * Each against vote counts
as 1 Victory Point. * Civs who have been eliminated will, obviously, be unable
to vote and add to your score. In
case of ties involving players scoring the same number of Victory Points from
the vote, ties will be broken by fastest finish. Draws
will be ranked by fastest finish, regardless of victory type. Losses
will be ranked by game score.
Strategy: Although this is only Monarch difficulty, you will be starting
from a deep hole and having to work your way out without upsetting too many of
your neighbors in the process. At the very least, you need to survive and stay
caught up through the modern age in order to win, yet any temptations to play
OCC style with London as a supercity could place you in danger of triggering a
one-city cultural victory before you can get to the modern age. You will be taking
over in 110BC, with critical decisions facing you and a nation awaiting your orders.
Closing Day:
Monday, October 28. Reports due on Oct 28 or 29.
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