Sponsor: Sirian
Opening Date: Monday, October 21 Duration: Four Weeks Map Generation:
Random Difficulty:
Deity Civilization: Babylon World Size: Standard Opponents: Rome,
Greece, Egypt, Persia, India Terrain: Pangaea, 60% water Climate: Standard
Barbarians: None Rules: Standard Victory: All options enabled.
Scenario Concept: After a string of variants in recent Epics, it's time
to get back to basics. This one is straightforward: just win. With 40% land and
less than the max civs, this will be a bit of a builder scenario.
Scoring: The more Honorable your victory, the higher you score: Honorable
Victory - Top Ranked One Dastardly Act - Second Tier Two Dastardly Acts
- Third Tier Three Dastardly Acts - Fourth Tier Four Dastardly Acts -
Fifth Tier Five Dastardly Acts - Sixth Tier Six to Ten Dastardly Acts
- Seventh Tier "So Many I Lost Count" - Lowest Tier Starving
a city down intentionally, no matter how far, counts as one act. Blocking a neutral
choke, no matter how narrow or wide, for whatever length of time, counts as one
act. Unprovoked wars of aggression count as one act per target civ per war declaration.
Surprise attacks count as an additional dastardly act, on top of the aggression
itself. Intentionally broken deals count as one each, as do deals broken via MPP.
Razing cities counts as one act per city. Dastardly Espionage counts as one per
attempt. Rather
than have me elaborate on every last option, use common sense. Keep track of everything
dastardly that you do and we'll sort out how bad you've been when the time comes
to tally the scores. Defeats
will be ranked by game score.
Closing Day: Monday, November 18. Reports due on Nov 18 or 19.
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