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Realms Beyond Civilization - Epic Nineteen: The Lamb and the Wolves

Sponsor: Rowain deWolf
Opening Date: Monday, November 18
Duration: Four Weeks
Map Generation: Random, edited slightly to accommodate the scenario.

Difficulty: Emperor
Civilization: France
World Size: Small
Opponents: The six Militaristic civs.
Terrain: Pangaea, 70% water
Climate: Flat
Barbarians: Raging
Rules: Cultural Start and Respawn disabled
Victory: All options enabled.

Version: 1.29f

Scenario Concept: What happens when you toss a lamb to the wolves? Let's find out! You will play France under some variant restrictions, with your start point placed in the center of the Pangaea, surrounded by militaristic rivals.


Variant Rules

Government: As the lamb, you must operate from representative government. Only Republic and Democracy are allowed. Despotism is allowed, of course, until you obtain Republic tech, but never to return to it after that. Monarchy and Communism are strictly forbidden.

Workers: No slaves allowed. You may never ask for workers and you may not build any foreign workers or settlers. Captured workers must either be merged into a city of your choice or given back ASAP. They may not do any work and must be sent to the goal-city as fast as possible. If you decide to give them back you must do so as soon the Civ is willing to talk to you. You may ask for some exchange for the worker but if the AI refuses you must give them back for free. You decide at the moment you capture the worker if (and into which city) you want to merge them or if you want to return them. If none of your cities can take the worker you must return him.(This can mean very short wars).

War: Under Anarchy: no upgrading and none of your units may attack. Under Despotism: no upgrading, and you may not attack outside your cultural borders. Also, no war declarations allowed. Under Republic/Democracy, you have a free hand -- within the limits of what your people will tolerate, of course.

Cities: No razing. No abandoning (not even with Settler/Worker build). No starving. If you can arrange tiles that a city would not starve you must do so.

Science: You must be in Democracy before you learn Mil. Trad. or your first industrial tech (whichever happens first). You may later switch back to Republic.

Strategy: You may pursue any victory condition. If warmaking becomes part of your plan, by choice or through AI aggression, you will have to be very careful about holding your government together, as you may not attack during anarchy. If you do collapse, you will have to face the weariness all over again when you come out of the revolution, so be careful.

Scoring: None

Closing Day: Monday, December 16. Reports due on Dec 16 or 17.

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