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Scoring:
The main scoring factor is the cultural value of your fifth-highest cultured city
in 1802 AD, or at game end if that comes earlier. (You must have all five cities
to receive these points.) Bonus
score: 500 points: Victory 100 points: Each of the five slots in the
F11 Top Five Cities list occupied by one of your cities at game's end 200
points: Extra bonus for possessing all five Top Cities 100 points: Each of
the four Ages in which you commit no dastardly acts 100 points: Extra bonus
for playing the entire game Honorably. Note that acquiring a sixth city and then
abandoning it would be dastardly. Giving it away to another civilization would
not be dishonorable. For
more information, please see the main Epic Twenty-nine
page.
Player |
Culture |
Victory |
Honor |
Top
5 | Total/Result |
Dark
Savant | 7,545 |
500 |
300 |
700 |
9,045
/ Space Victory in 1930 AD | |
6,707 |
500 |
- |
700 |
7,907
/ Space Victory in 1868 AD | Sirian |
6,364 |
500 |
100 |
700 |
7,664
/ Space Victory in 1878 AD | Grimjack |
5,865 |
500 |
- |
700 |
7,065
/ Space Victory in 1920 AD | Kylearan |
5,504 |
500 |
500 |
400 |
6,904
/ Space Victory in 1960 AD | |
4,750 |
500 |
300 |
400 |
5,950
/ Space Victory in 1967 AD | |
5,622 |
- |
100 |
- |
5,722
/ Retired in 1802 | ltcoljt |
5,300 |
- |
- |
- |
5,300
/ Retired in 1802 | RegentMan |
- |
- |
100 |
- |
100
/ Conquest loss in 1265 AD | falsfire |
- |
- |
- |
- |
Retired
in 450 BC | JMB |
- |
- |
- |
- |
Conquest
loss in 3000 BC | To
read all the reports, and the Epic Twenty-nine discussion, visit the official
reporting
thread. Congratulations to all who played, and thanks to T-hawk for compiling
all the results!
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