Sponsor:
Sirian Opening Date: Tuesday, June 11 Duration: Four Weeks Map Generation:
Customized by Sirian Difficulty:
Monarch Civilization: Inca (Commericial, Scientific; UU = Jaguar Warrior).
World Size: Large Opponents: Three - Egypt, France, America Terrain: Continents
80% water Climate: Hot/Flat Barbarians: None Rules: Standard, except
for alterations to create Incan Civ Victory: Cultural, Conquest, or Space
Ship Variant
Rules: None
Epic
Goals: Fastest Victory in Category, Largest Population at 10AD, Largest Population
at 1500AD, Fastest Modern Age. Scoring:
Top five in each of the four areas will score something, according to following
chart:
Fastest Conquest Victory: 10 pts - First Place 7 pts - Second Place
5 pts - Third Place 3 pts - Fourth Place 1 pts - Fifth Place
Fastest
Space Ship Victory: 10 pts - First Place 7 pts - Second Place
5 pts - Third Place 3 pts - Fourth Place 1 pts - Fifth Place Fastest
One-City Cultural Victory: 10 pts - First Place 7 pts - Second Place
5 pts - Third Place 3 pts - Fourth Place 1 pts - Fifth Place Fastest
Civ-Wide Cultural Victory: 10 pts - First Place 7 pts - Second Place
5 pts - Third Place 3 pts - Fourth Place 1 pts - Fifth Place Histogram
Victories: 4 pts
Largest Population in 10AD: 6 pts - First Place 4 pts - Second
Place 3 pts - Third Place 2 pts - Fourth Place 1 pts - Fifth Place
Largest
Population in 1500AD: 6 pts - First Place 4 pts - Second Place
3 pts - Third Place 2 pts - Fourth Place 1 pts - Fifth Place Fastest
Your Civ Reaches Modern Age: 6 pts - First Place 4 pts - Second Place
3 pts - Third Place 2 pts - Fourth Place 1 pts - Fifth Place Scoring
Clarifications: *
Please make a note of (or take a screenie of) your F11 population total in the
years 10AD and 1500AD. *
No joining of workers/settlers to your cities right before the population measurements
just to inflate your population. So that this may be verified, you will need to
keep four saved games from specific years. You need to save your game in 10AD
and 1500AD, and also in 150BC and 1450AD. I may not check on these, but if I ask
for them and you can't provide them, you won't be scored. At all. So please make
a note of saving your games at the appropriate times. *
If anybody wins the game before 1500AD, they will be scored first on 1500AD population,
in the order of fastest finish. (Pre-1500 victories score as "more population"
than any amount of population for games extending beyond 1500AD). *
If your game is won without entering the modern age, you will not be scored in
that category. *
Points awarded for population and modern age are scored regardless of victory
or loss. Those who lose/retire before the population benchmark dates arrive will
not be scored in those categories. *
You need a saved game from the point at which you enter the modern age. *
Results will be separated by category for victory condition points, with a finish
list for each category, while all players combined will be lumped to measure the
other goals. *
In case of ties, with exact same-year finishes, all tied players score as if they
were not tied (eg: three-way tie for second, scoring would be 1st, 2nd-2nd-2nd,
5th). *
As map designer, I (Sirian) will be unable to partipicate. I'll judge and compile
the results.
NOTE: make and save a copy of these scoring rules on your local machine if you
want to refer easily to them during play.
Closing
Day: Monday, July 8. Reports due on July 8 or 9. Download
Epic Three! Read
Epic Three Results
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