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Realms Beyond Civilization - Epic 3: Rise of the Incans

Sponsor: Sirian
Opening Date: Tuesday, June 11
Duration: Four Weeks
Map Generation: Customized by Sirian

Difficulty: Monarch
Civilization: Inca (Commericial, Scientific; UU = Jaguar Warrior).
World Size: Large
Opponents: Three - Egypt, France, America
Terrain: Continents 80% water
Climate: Hot/Flat
Barbarians: None
Rules: Standard, except for alterations to create Incan Civ
Victory: Cultural, Conquest, or Space Ship

Variant Rules: None


Epic Goals: Fastest Victory in Category, Largest Population at 10AD, Largest Population at 1500AD, Fastest Modern Age.

Scoring: Top five in each of the four areas will score something, according to following chart:


Fastest Conquest Victory:
10 pts - First Place
7 pts - Second Place
5 pts - Third Place
3 pts - Fourth Place
1 pts - Fifth Place

Fastest Space Ship Victory:
10 pts - First Place
7 pts - Second Place
5 pts - Third Place
3 pts - Fourth Place
1 pts - Fifth Place

Fastest One-City Cultural Victory:
10 pts - First Place
7 pts - Second Place
5 pts - Third Place
3 pts - Fourth Place
1 pts - Fifth Place

Fastest Civ-Wide Cultural Victory:
10 pts - First Place
7 pts - Second Place
5 pts - Third Place
3 pts - Fourth Place
1 pts - Fifth Place

Histogram Victories:
4 pts


Largest Population in 10AD:
6 pts - First Place
4 pts - Second Place
3 pts - Third Place
2 pts - Fourth Place
1 pts - Fifth Place

Largest Population in 1500AD:
6 pts - First Place
4 pts - Second Place
3 pts - Third Place
2 pts - Fourth Place
1 pts - Fifth Place

Fastest Your Civ Reaches Modern Age:
6 pts - First Place
4 pts - Second Place
3 pts - Third Place
2 pts - Fourth Place
1 pts - Fifth Place

Scoring Clarifications:

* Please make a note of (or take a screenie of) your F11 population total in the years 10AD and 1500AD.

* No joining of workers/settlers to your cities right before the population measurements just to inflate your population. So that this may be verified, you will need to keep four saved games from specific years. You need to save your game in 10AD and 1500AD, and also in 150BC and 1450AD. I may not check on these, but if I ask for them and you can't provide them, you won't be scored. At all. So please make a note of saving your games at the appropriate times.

* If anybody wins the game before 1500AD, they will be scored first on 1500AD population, in the order of fastest finish. (Pre-1500 victories score as "more population" than any amount of population for games extending beyond 1500AD).

* If your game is won without entering the modern age, you will not be scored in that category.

* Points awarded for population and modern age are scored regardless of victory or loss. Those who lose/retire before the population benchmark dates arrive will not be scored in those categories.

* You need a saved game from the point at which you enter the modern age.

* Results will be separated by category for victory condition points, with a finish list for each category, while all players combined will be lumped to measure the other goals.

* In case of ties, with exact same-year finishes, all tied players score as if they were not tied (eg: three-way tie for second, scoring would be 1st, 2nd-2nd-2nd, 5th).

* As map designer, I (Sirian) will be unable to partipicate. I'll judge and compile the results.


NOTE: make and save a copy of these scoring rules on your local machine if you want to refer easily to them during play.

Closing Day: Monday, July 8. Reports due on July 8 or 9.

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