After receiving
a terrible vision in a dream, Chief Flixithatl of the Aztecs made a pact with
the Waters of the world: that if the Aztec people should never seek to travel
across the sea, but only to fish from it, that the sea would never rise up to
swallow the earth. So it is that the noble Aztec people keep their covenant with
the sea. They shall never build ships. They shall dwell and travel only upon the
land. And when they do venture out in their humble fishing boats, the outings
must always be preceded by prayers and fasting. It is said that if this covenant
is kept, that the Aztec people will one day be masters of all the world's land.
Sponsor: Sirian
Opening Date: Monday, July 1 Duration: Three Weeks Map Generation: Random Difficulty:
Emperor Civilization: Aztecs World Size: Tiny Opponents: Three
Terrain: Archipelago 70% water Climate: Arid Hot Rugged Barbarians: Raging
Rules: Cultural Linked Start and Player Respawn disabled Victory: Conquest
(all else disabled) Variant
Rules: You may not build ships. Ever. Of any variety. (Harbors are allowed). Epic
Goals: How are you going to cross the waters without ships? Air vehicles,
that's how. Paratroops, Helicopters, Bombers. You must conquer the world. All
of it. Scoring:
Fastest conquest is the goal. Clarification:
If by chance there turn out to be any isolated islands that mathematically cannot
be reached with invading air units, then the fastest to conquer all reachable
landmasses will suffice. Closing
Day: Monday, July 22. Reports due on July 22 or 23. Download
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