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The Continuing Ironman Saga of Roede and Taoni - Taoni_the_Fell
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Part One: You Call This Normal?

First Session -- Nov. 8th 2001. Total playing time 6 & 1/2 hours.
Town purchases -- two id scrolls, and Taoni sells her bow so that Roede can buy a skullcap AC4.

Normal Level One -- the usual suspects. Shrines: Fountain of Tears. Drops: book heal, staff cb, staff Fb, 3rd ID scroll, short bow, cape 2, small axe, short staff, short sword.

The warrior soloed this level. His mission: to gain character level four and find the rogue a bow. He did both, and dived down to level two. Taoni finished the level, but did not acquire enough experience to level up (lup).
Roede lupt to 4; Taoni still at 1

Normal Level Two -- Corpse Axes, Fallen Ones, Scavengers, Plague Eaters. Shrines: none. Drops: 2nd book heal, 3rd book heal, 1st res, 2nd res, cloak 4, rags 6, rags 6, quilt 10, short staff, sabre, mace, book CB (Pukerat), Cloak 4 (Bonehead), 2nd book CB (Shadowbite), blade (Butcher).

Warrior soloed while Taoni cleared level one then joined him in a FFA. Uneventful clear. Butcher was stair-trapped and killed.
Roede to 6; Taoni to 4

Normal Level Three -- Hidden, Devil Kin, Fiends, Corpse Axes. Shrines: Purifying Spring (yowser!), Quiet (warrior), Fountain of Tears, Sacred. Drops: book Fb, 4th ID, staff FW, leather, falchion, hunter’s bow, warhammer, small axe, staff TP (Warpskull), longsword (Bongo), Leather 13 (Leo).

Some teamwork, with door and corner sets. Sometimes Roede soloed while Taoni muled items up to town. Suspected Leo glow was spotted after about 1/2 the level was done -- we avoided the area. Cleared the rest of the level and proceeded to level Four for more opponents and more lups. We came back when Roede was strong enough to use the warhammer (since we were still without HB).
Roede to 8; Raoni to 5

Normal Level Four -- Burning Dead, Corpse Captains, Rotting Carcasses, Dark Ones, Flesh Clan Archers (what a pain!) Shrines: none. Drops: book HO, book lightning, book CB, book CB, book CB, ID scroll, ID scroll, quilt 9, composite bow, flail (Madeye the Dead).

Uneventful clear with “normal” teamwork and emphasis on the rogue due to the Goat archers.
Roede to 9; Taoni to 7

Normal Level Five -- Blinks, Glooms, Horrors, Burning Dead Captains, Dark Ones, Overlords. Shrines: Fascinating (Taoni)/Sppoky(Roede). Drops: book Flash, book Flash, book Heal, book Heal, staff heal (21 charges), Hunter bow, book HO (Wraithraven), Mace (Shadowcrow), Short Bow (Foulwing).

We cleared the entrance area, and the first door opened to Wraithraven and his gang, a potential ambush. we stand our ground and clear the group at the doorway. Thereafter, since there were no ranged attackers, we had Roede solo the level. Taoni joined later to take out Foulwing and friends.
Roede to 11; Taoni to 9

Normal Level Six -- Horror Captains, Winged Demons, Stone Clan Mace Goats. Shrines: goat. Drops: book Flash, book Lighting, book SC (oh yeah!), book Fb, book Fb, book Firewall, scroll ID, studded leather 15, staff flash, short battle bow, amulet (chest), spiked club (Deathshade Fleshmaul).
We ided the amulet -- +13 vitality. Bah!

Teamwork again; uneventful clear. Some desync, with respawns of chest and bookcases, and different foes appearing for us each.
Roede to 12; Taoni to 12

Normal Level Seven -- Stalkers, Unseen, Familiars, Stone Clan Mace Goats (again!) Shrines: goat. Drops: book Lightning, book Flash, studded leather 15, claymore, sm. shield 7, sm shield 8, falchion, club, helm 4, ring (chest).

Again desync present, with different foes seen by each of us, and even “ghost” foes that could only be seen and fought by one of us. Level was cleared slowly using careful teamwork.
Roede to 13; Taoni to 13

Normal Level Eight -- Acid Beasts, Poison Spitters, Fire Clan Goat Archers, Night Clan Goat Archers (argh, terrible level!) Shrines: none. Drops: book Flash, book Flash, res scroll, ID scroll, ID scroll, staff res (9 charges! Oh yeah!), scale mail 27, kite shield 12, bastard sword, hunters bow, robe, long bow, studded leather 15, axe, short battle bow, ring (chest), sabre (Chaoshowler). We ided the ring -- silver ring of power -- not bad!! Given to warrior, of course.

Standard teamwork handled all opponents til we got to the boss dog pack -- then Rogue soloed vs the pack.
Roede to 14; Taoni to 15/ end of first session.

Second Session, November 11th; 4 and 1/2 hours

Normal Level Nine -- Toad Demons, Night Clan Archers, Night Clan Mace Goats. Shrines: none. Drops: elix Str, ID scroll, cap, breast plate 22, ring mail 20 (ground), Skullcap (Oozedrool).

Normal teamwork with emphasis on the rogue due to ranged attackers. Some set spots were sweet -- pursuing Goat archers running all the way back into Warrior’s sword swings. Oozedrool and his gang show up on the other side of a lava river -- the Rogue fries them all with multiple firewall casts.
Roede still at 15; Taoni to 16.

Normal Level Ten -- Lava Lords, Blood Claws. Shrines: none. Drops: book Phasing, bastard sword, short battle bow, crown 12, breast plate 20, longbow, longsword, amulet (lava lord), book SC (Goldblight of the Flame). We ided the amulet -- precision + 18 Dex -- oh yeah!(This ammy to the warrior, obviously. Along with that Silver Ring of Power, he’s becoming a formidable force!)

When at our first set near the stairs, the rogue dies due to desync. Four lava lords pursue her after a scouting venture, and on her screen the stop to engage the warrior, but one suddenly “beams” behind the warrior and adjacent to the rogue and in three stunlocking swings it’s all over. The warrior eliminates the opponents and retrieves a res. We decide to find a set with greater distance between
the warrior and the place where the rogue will run and then lend artillery support due to the bad lag/desync. After that, everything goes just fine. Goldblight and company are caught on a peninsula and taken out with bows.
Roede to 17; Taoni to 17

Normal Level Eleven -- Red Storms, Storm Riders (ugh!) Shrines: none. Drops: staff Lightning, scale mail 28, kite shield 14, long war bow, maul, ring (Red Storm). We id the ring -- Vigor +17 Vitality -- bah!

Our first set is very good, a winding passage with a door at the start channeling foes single file to our waiting warrior. After about 1/3 the level is completed, we decide this is actually a warrior’s level and have Roede solo for the increased exp. The map has several twisting narrow passages that play to his strength, channeling foes into groups of two or fewer.
Roede at 17 (still!); Taoni to 18

Normal Level Twelve -- Black Knights, Fire Drakes. Shrines: none. Drops: res scroll, cape, composite bow, short staff, blade, ring (Fire Drake), Dagger (Lionskull the Bent), book FWave (Viperflame). We ID the ring -- Crystal. Grrrrrr.

Lucky for us, none of these foes can open doors! Both Roede and Taoni break out bows as the rogue lures masses of foes into spots where gates corral their forces. Then we break out the bows and get busy! Rogue made sure warrior tagged all or simply out and out killed most all opponents. One embarassing incident where the rogue (low on hit points due to scouting) is standing next to the warrior, plinking away at an opponent with his bow. As the opponent moves past Taoni on the other side of the fence, the warrior tracks him and dutifully puts an arrow into the rogue and kills her! Wah! Lucky we had that res scroll drop on this level.
Roede to 20; Taoni to 19,

End of session.

Third Session, November 13th; two hours.

Normal Level Thirteen -- Balrogs, Succubi. Shrines: none. Drops: ID scroll, ID scroll, field plate 40, book inferno (Blackskull). Slim pickins!

Disaster strikes right at the first set near the stairs. The Warrior’s finger slips off the shift keys and he steps around the corner during a fight, activating a crowd of Balrogs. As the ‘Rogs chop him to bits, Taoni decides she can’t take the heat and bails up the stairs. Then we have to clear level eight again with a “non-player” so that Taoni can take the stairs from level Twelve to level Thirteen, as the Cave entrance is way too “hot” for her to handle. Since we can’t repair bows and Taoni needs some decent artillery, we ID a number of items to keep the game going. Luckily, one bow ends up being “of sorcery” and brings a SC book into reading range! Oh yeah! Paired with our already discovered Purifying Spring, Taoni performed the classic “Stone and Shoot” combo, drinking as needed to replenish her mana. She fought her way back to Roede’s body, clear the area, and resses him.
Thereafter we carefully try to clear the rest of the level. About 3/4 the level is done when Taoni (game creator) loses battlenet connection, and Roede lags out some five minutes later. Taoni has to deal with Blackskull and his minions all by herself , but has tons of room to run in since the level is almost complete. With fleet feet and multiple SC casts, the Balrog Boss is bagged!
Roede still at 20; Taoni to 21.

End of Session. We agree that the lag is so bad that it would be tempting Fate to continue, and so quit this session.

Fourth Session, November 20th; four hours.

Normal Level Fourteen -- Lava Maws, Counselors. Shrines: cauldron. Drops: full helm 7, full helm 8, field plate 40, breast plate 23, mace, scimitar, amulet (Lava Maw).

The monster mix allowed for only very slow progress. The rogue took out the counselors, while the warrior had to protect her from pursuing Lava Maws. Many trips to our “Purifying Spring” to drink and heal. Lots of desynce with opponents in positioning, making scouting and even bait-and-trap tactics risky.
Roede to 21; Taoni to 22.

Normal Level Fifteen -- Snow Witches, Steel Lords. Shrines: 2 cauldrons. Drops: splint mail 30, sm shield, longbow, gothic shield 16, full plate 67, amulet (witch), amulet (knight), gothic plate (armor rack), morning star (Bloodstar), Full Helm (Black Jade), Cloak (Red Vex), Broad Axe (Laz). We ided the Mstar from Lusty -- “vampires” -- and the amulet from the knight -- another +vit ammy, useless. Realizing we had plenty more ID’s and needed some decent armors, and there was only the Sir Gorash drop left as a “for sure” item on sixteen, we ided both plates and two more amulets. The Gothic Plate turns out to be “Saintly”, while the Full Plate is “of Harmony”! Doh! Wish those two could have been reversed! The amulets both are +life adders -- argh!
Roede still at 21; Taoni to 23.

End of session.

Fifth Session, November 27th;

Normal Level Sixteen -- the usual suspects, of course. Shrines: none. Drops: amulet (knight), axe, and small shield (Sir Gorash) We ID the amulet -- of Titans, +29 Str! Whoa, not bad!

The advocates are the rogue’s business, while the warrior takes out the knights as they pursue our scout. The Saintly Plate proves valid against their attack, while Roede’s blocking is reasonable also. Taoni has a bit of misfortune scouting south of the fourth room -- she runs into two advocates who immediately fire on her. She runs back around the corner for protection and tosses a stone curse spell in their general direction. When she rounds the corner carefully again, both advocates are gone! She slowly walks, and walks, and walks some more into the corridor, when suddenly both Advocates appear, one in front of her and one behind her! (I think she stone cursed one foe as he was teleporting away, and so “froze” him in place but while he was still invisible. The second on obviously simply teleported further away from her down the corridor, and teleported back toward her when she activated him again.) The long and short of it is, she cannot dodge between the two of them, especially since their shots stun her, and we have one dead rogue. Roede hears the death cry and charges and corners the advo guarding Taoni’s corpse and kills him -- the other teleports further down the passage again. Roede goes back to town, gets a scroll from our inventory, and resses Taoni.

After this point he realize we’ll really have to work at getting Roede some exp if he is going to level again. We break out a bow for him, and have him “tag” advocates whom Taoni then finishes off (usually using SC if more than one advo is present). Taoni in the meantime is experiencing major difficulties in dealing with the big advo packs, as her to hit % is low and her damage is weak (I’ve put several lups worth of attribute points into her magic so that she can readily use her Stone Curse). Roede helps out by donating his Silver Ring of Power to her.

But disaster stikes again, and in even more serious form. There are several long narrow corridors that run alongside the major dungeon rooms on the far North and South sides of the dungeons. Taoni is scouting each room with bowshots, trying to activate opponents before venturing in herself to eyeball the situation. However, just North of the first room, Taoni enters the corridor and turns south and too late notices the “shish-kebob” hazards that would have blocked all her bowshots. She activates two advocates by sight, and when she turns to run two MORE advocates teleport in front of her and there is simply no way she can survive this encounter. She dies. This is bad on a number of levels, in that she is fairly deep into the corridor, making rescuing her perilous, and her corpse is guarded by FOUR advocates, making the rescue attempt suicidal! I am thinking this going to be the end of the game, but Roede, resourceful warrior that he is, teases the opponents away from her and out into the room proper one by one by playing peek-a-boo around the corner with them, infuriating them. He then kills them individually, and gets the last res from our inventory to raise Taoni. Man! Way to go, dude!

Creeping about slowly and carefully, we finally clear all the rooms except for #4, the one containing Diablo. We’ve decided to park Diablo in the spiral room and have set a portal at the center there, while another portal is set just North of the dividing split between rooms 1 and 2, and then rooms 3 and 4. The idea is that Taoni will activate Diablo and book it to the first portal. When Diablo turns the corner she’ll dive up the portal. Roede, in the meantime, is waiting much further East and down the corridor on the South side of the spiral room. Diablo should be able to see him and should take off after him then, and be led on a merry chase into the spiral room to be parked.

Yeah, right.

Lag, desync, and Mr.Murphy make sure this won’t happen. Taoni activates Diablo, who chases her to the first portal, which she duly dives up and out. Roede takes an apoc blast, and figuring Diablo has spotted him takes off running for the spiral maze entrance.

Then Diablo disappears.

Roede walks back to the first portal. No Diablo. Taoni drums fingers in town. Roede walks back to fourth room. Still no Diablo. Taoni begins pacing. Roede searches first room, second room, and third room on level Sixteen. Still no Diablo. He relays this info to Taoni.

Taoni tells Roede to meet her by the portal she just exited, and takes the TP back down to join him. IMMEDIATELY Diablo appears next to Taoni at the portal, and the apocalypse blast is nearly mortal! (Roede, waiting patiently by the portal, claims that “He appeared out of thin air!”) Taoni bails out the portal again, and this time Diablo sees and gives chase to the warrior. With no head start, the Lord of Terror nearly catches the swordsman before he makes it into the entrance of the spiral maze. After that, however, since the Demon King pauses to cast apocalypse, it’s only a matter of time and teasing until the warrior parks Diablo at the very center of the spiral maze. Whew!

Roede joins Taoni in town, and a shaken duo carefully return to level sixteen via the safe portal. There we finish off the last of Diablo’s bodyguard, hoping for that last nice drop. Alas, there was none.

Once the last bodyguard is slain we go back to town to repair items, stock our belts, and use our last ID’s. We bring in mules to pack out items that we chose not to ID at this time. The last ID scroll goes on a helm that turns out to be “of the eagle”, and so is given to Taoni -- not bad!

Getting ready for the finals conflict, we trade amulets -- Taoni takes the +18 Dex ammy for “perfect blocking” purposes, while Roede takes the +29 Str “of Titans” ammy for the extra hitting/stunning power (assuming he hits, of course). Roede is using a plain bastard sword, while Taoni will be using a flail. Looking back, we had “wasted” our ID’s on jewelry identifications, hoping for a nicer setup to face Diablo with, and none of the weapons were assured “non-cursed” since none were from decent bosses (sure, we could have identified the sabre from Chaoshowler, but the bastard sword was still probably going to do more damage than a silly sabre!) It would have been nice if Sir G had dropped a decent one-handed weapon!

As it was, here are our stats for the Normal difficulty final conflict:

Roede.Orm (Level 22 warrior)
Str 96/136
Mag 10/10
Dex 60/60
Vit 26/44
Life 150/150
Mana 31/10
AC 166, to hit 97%, damage 35-44, resists all zero.

Saintly Gothic Plate total ac 126; unided gothic shield AC 16; crown AC12, bastard sword, amulet of Titans +29 Str; Silver Ring of Power +17 to hit / +11 Str; Ring of Vigor +17 Vit.

Taoni_the_Fell (Level 24 Rogue)
Str 30/30
Mag 45/45
Dex 105/123
Vit 20/20
Life 118
Mana 98

AC 54, to hit 11%, damage 20-30 (no stun!), resists all zero.

Ringmail AC 20, Helm (4) of Eagle (+27 life), Sm. Shield AC 6, Flail, amulet of Precision +18 Dex, no rings (thinking that since I had “perfect blocking”, there was no reason to be wearing any +vit rings. Nearly dead wrong here.)

We both take the TP back to 16 and walk the spiral room. By the last corner before you reach the final North-South corridor to the center, Roede stops and sets up in the corner. Taoni checks her spots beside him, then advances down the corridor to activate Big D. As soon as they spot each other, Taoni hightails it back to Roede’s side.

Not wasting time on apocalypse spells, the Lord of Terror wades right in! As game creator, Taoni takes all Diablo’s heat while Roede starts chopping away. The idea is that her “perfect block” will foil his attacks, while the warrior will take him down. Doesn’t quite work that way as: “WHACK” the second swing of a One-Two combination from Diablo get through and nearly kills her! D@mn! I’m thinking, that sure hurt! I drink from belt slot eight and shake my head! Then Diablo throws in a swift one-two combination followed by a quick apocalypse blast --WHOOSH -- and Taoni loses 2/3 her life! Doggone it, I’ve got perfect block! What the heck is going on here? Drink from belt slot seven. Diablo throws in another one-two flurry --BAM!-- and potion number six is quaffed! Sheesh, for a person with “perfect block”, I’m getting the absolute stuffings knocked out of me! Roede is swinging like made, connecting sometimes, but Diablo is connecting MUCH more often! CRACK! SLASH! Jeez, that nearly killed me! There go potions in belt slots five and
four. It’s a countdown to doom.

WHAP! Drink from slot three.

WHAM! Drink from two.

SMACK! Drink my last potion in by belt. Open the inventory. Decide that it won’t make a difference, and keep swinging that silly flail.

SLAM! Life 1/2 gone. WHAM! Hanging on by a thread.

GARRRRRRRRRRRRGHHHHHHH! The blood-spewing fiend animation starts! Woo hoo! I can’t belive it. He’s down, and I’m still (barely) alive! Sweet lordamercy we won! Whew!

Final impressions:

Taoni, the rogue: The game was well played by the rogue until the very last level. The disappearing stone-cursed advocate was a trick I should have been aware of, and taken greater care. The reckless scouting down the long narrow corridor was simply poor play that almost cost us the entire game. And the idea that Dexterity alone provides the rogue with perfect block is laughable. Without a fast block shield and without our warrior, Diablo would have shredded me in no time. This doesn’t bode well for Nightmare difficutly: either I need to find a fast-block shield, or I’ll have to act like a real rogue and shoot from afar and hope that the warrior will actually be able to go toe to toe with the Demon Lord. Not good; not good. But hey, we did make it through Normal! We’ll worry about Nightmare Diablo when/if we reach him.

Roede, the warrior: this game was pretty “average” -- only one stats adder shrine (the Quiet one), no outstanding equipment. The game winners from my point of view were the PS on level 3 (which saved many a potion) and the Silver Ring of Power from Level 8 and the Precision Amulet from level 10 which together counterbalanced the lack of decent armor and magical weapons. For the finale, the shield/executioner combo is do-able in Normal, but it seems a fast block shield is recommended. With Diablo concentrating on the Rogue (game creator) the warrior was able to swing constantly and cut him down without interruption via block or stun. All-in-all, a pretty standard game.

Intro

You Call This Normal?

Things That Go Bump in the Nightmare

What, the Hell?

Ironman Rules

Ironman Strategy Guide

Victory Reports
Meet a Demigod Friar.Fuk, Gumby, and Ksira's winning tournament game
Charisycho and KoPsycho Warriror and Mage victory and Nightmare continuation
Roede and Taoni Warrior and Rogue victory
The Continuing Saga of Roede and Taoni Another victory for Taoni and Roede- this time all the way into Hell Difficulty
KoPhanTom A Warrior reaches Hell Difficulty
Cy_2K Solo rogue victory
The IM Game at the End of the Universe Solo rogue victory with game seed info and screenshots
The Tale of Iron_Tao Single Player Rogue victory
Attica(SNOB) Victory of a Snob Ironman warrior
Roede and Taoni Ironman Triple Crown!
Plague, Hariel and Shade Lock In Ironman Triple Crown!

 

 

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