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War Tactics and Combat Sims

They're not razing BbB, the SoZ is too good a prize to pass up.
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They'd raze it in a second if they thought they couldn't hold it just to prevent WW problems later in the war. I don't think the odds of razing are that low.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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What are the odd of spy revolt success? They haven't lost a single spy and we lost 3 so far...
Mwin
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(August 18th, 2013, 07:54)MWIN Wrote: What are the odd of spy revolt success? They haven't lost a single spy and we lost 3 so far...

That's the result of them having a lot more EP produced than us, and also running Counterespionage on us while we can't run it on them yet.

Odds of revolt success are probably around 95%. Drops to 75% if we have a spy in the city ourselves. That's per attempt, and they probably have multiple spies there.

Edit: Xenu - if they can't hold Brick by Brick, they can't hold anything they take from us later either. Why would they start the war if they don't think they can hold anything they take?
EitB 25 - Perpentach
Occasional mapmaker

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To hurt us enough that we aren't going to win the game, Mardoc. They could just raze Brick and settler.

Hopefully we can figure out what we can do if they raze Brick.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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(August 18th, 2013, 04:43)antisocialmunky Wrote: Harry has a point, we haven't really discussed this possibility. It would be difficult for us to catch that cuirs stack or even the one movers before they were out of there.

We did discuss it. I don't think it changes any of our choices, if it happens then it happens. I don't see what else we would do differently.
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If it's just a raid, then they've just done what WPC did in the opening in the war - move in, take a look, and move away, giving the Germans more time to whip and draft.

Ie, CivPlayers would put us at least 2-3 turns closer to Rifling before we would have to deal with their stack next. I can't see them doing that.
Furthermore, I consider that forum views should be fluid in width
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I moved our units. Our northern stack is NE-E of Mano, which lets us defend the city next turn and also potentially attack Poly's stack if it moves up. In the south we have 32 units + 3 catapults 1S of Ditchdigger. Unfortunately I'm an idiot and mismoved our other catapults into the jungle NE of Ditchdigger. frown We did have workers in the area to move onto the tile, so it will be roaded next turn. But in the event that CP moves up north one tile (rather than attacking our stack or moving further north), we won't be able to hit them with those catapults. We do have one catapult where it should be behind the stack since it came from another location.

Really sorry guys.

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Are you sure you aren't a spy? tongue
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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I AM NOT, AND HAVE NEVER BEEN A MEMBER OF THE COMMUNIST PARTY
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