Stop only posting in the lurker thread after B4ndit updates his thread--you're making me paranoid T34 Report and C&D:
Still no guesses on my naming scheme?
Let's start in the north:
Change of plans for Caldisla--whipping away the gems drops my tech rate to a dismal 10%, and since the Worker build is only 3 turns anyway, I might as well just slow-build two workers. The first worker will stay at the capital to cottage a couple tiles and eventually finishing the road to Norende for the trade route/getting copper/horses over there, while the second worker will go down the road to Lontano Villa to work over there (or possibly at Yulyana Desert if I run out of tiles)--only then should I be safe to 2-pop whip the granary, or maybe slow-build the granary and 2-pop whip a settler at size 5.
As for Norende, I'll finally be able to whip the library next turn, although it will only be a 1-pop whip so there won't be that much overflow. Afterwards I think I might slow-build a granary, or maybe a warrior for scouting purposes?
Now to the south:
Not much change here, though I just realized that's a floodplains wheat at Yulyana Desert--a 7 food tile to go along with everything else at this city?
Now that the war's over, I can finally get back to scouting the fog instead of my opponents:
Another floodplains city with gold? I have a feeling every civ was destined for a floodplains gold city--mine was city 7, B4ndit's was city 6, the one we just found goes to Twinkletoes (assuming he's in this direction), and eastway's and AT's are sitting in the fog somewhere. Of course, considering I've already taken one by force, I'll just have to get as many as I can--though not for a while
C&D will come in a separate post, since I need to make sure I'm doing everything right (probably with a full-blown recalculation of the SPLT rankings).
T34 C&D:
Before we recalculate the SPLT rankings, let's calculate this turn's changes:
First the score changes:
AT increased by 6 points, an obvious tech
eastway increased by 13 points, a pop point in Annumminas and a tech
Twinkletoes decreased by 7 points, a 1-pop whip in King's Landing
B4ndit increased by 7 points, a pop point in Istanbul
Now to soldier changes--5k increase, but the max decreased by 1k--I'll calculate soldiers once I figure out the population part of the SPLT rankings, which I'll do now: Quick note for me--B4ndit and Twinkletoes founded city 2 on T21, which means I'll have to focus on land score on T41
I think my tech scores are accurate, so I'll assume those scores and see if my end result is divisible by 7
Base score=65
AT: 187-65-(6*11)=56 -> 8 pop
Cheater Hater: 176-65-(6*8)=63 -> 9 pop
eastway: 174-65-(6*10)=49 -> 7 pop
B4ndit: 154-65-(6*9)=35 -> 5 pop
Twinkletoes: 160-65-(6*10)=35 -> 5 pop
So we know the pop rankings for certain. Now we need soldier rankings! For reference, we have this turn's power graph:
Okay, so let's start from T31, before I massively screwed up Twinkletoe's pop and set my messups in motion, but there is one possible change--I thought an axe was 3k on T30, but it could have been the full 6k increase, so I'll move to assume that's the case--I'll note it here just in case, but I think the AH plus axe case makes much more sense considering Twinkletoes had no units prior to that AT: 26k (Mining+BW+Wheel+Hunting/AH+3 Warriors+8 pop) eastway: 20k (Mining+BW+Wheel+AH/Hunting+Warrior+4 pop) B4ndit: 22k (Mining+BW+Wheel+Hunting/AH+2 Warriors+4 pop) Twinkletoes: 25k (Mining+BW+Wheel+Hunting/AH+Archery/Axe+6 pop)
Now for turn by turn, starting with T32:
T32: 6k increase, max up to 30k, min up to 21k, eastway up a pop, Twinkletoes down 2 pop, AT tech
There's actually two scenarios here:
AT built a spear/chariot/etc as discussed on T32 and Twinkletoes built a warrior (can't be eastway since he's min, can't be B4ndit since his power graph was flat)
Twinkletoes built an axe
Since our max decreased this turn (T34), I think it's actually the second option, and will calculate based on that and see how things go: AT: 26k (Mining+BW+Wheel+Hunting/AH+3 Warriors+8 pop) eastway: 21k (Mining+BW+Wheel+AH/Hunting+Warrior+6 pop) B4ndit: 22k (Mining+BW+Wheel+Hunting/AH+2 Warriors+4 pop) Twinkletoes: 30k (Mining+BW+Wheel+Hunting/AH+2 Axes+4 pop)
Now to T33:
T33: 3k increase, max to 33k, Twinkletoes tech and pop increase
Now we know that Twinkletoes is max, 1k is the pop increase and the second is likely the tech (the remaining Hunting/AH), though it could be a warrior: AT: 26k (Mining+BW+Wheel+Hunting/AH+3 Warriors+8 pop) eastway: 21k (Mining+BW+Wheel+AH/Hunting+Warrior+4 pop) B4ndit: 22k (Mining+BW+Wheel+Hunting/AH+2 Warriors+4 pop) Twinkletoes: 33k (Mining+BW+Wheel+Hunting+AH+2 Axes+6 pop)
Now to this turn, T34:
T34: 5k increase, max to 32k, min to 22k, eastway pop increase and tech, Twinkletoes pop decrease, B4ndit pop increase, AT tech
So we know Twinkletoes decreased by 1k, which leaves a mystery 6k. Looking at eastway's graph, we have a large increase, which points to an axe. So now we have current power rankings finally! AT: 26k (Mining+BW+Wheel+Hunting+AH+2 Warriors+8 pop) eastway: 27k (Mining+BW+Wheel+AH/Hunting+Warrior+Axe+6 pop) B4ndit: 22k (Mining+BW+Wheel+Hunting/AH+2 Warriors+4 pop) Twinkletoes: 32k (Mining+BW+Wheel+Hunting+AH+2 Axes+4 pop)
Lots of changes here--if you're interested in the state of the world I'd recommend reading these
Soldier Points: AT: 26k (Mining+BW+Wheel+Hunting+AH+2 Warriors+8 pop) eastway: 27k (Mining+BW+Wheel+AH/Hunting+Warrior+Axe+6 pop) B4ndit: 22k (Mining+BW+Wheel+Hunting/AH+2 Warriors+4 pop) Twinkletoes: 32k (Mining+BW+Wheel+Hunting+AH+2 Axes+4 pop)
(February 22nd, 2014, 13:55)NobleHelium Wrote: Your city names have reverted to Rome, Antium, etc.?
Apparently they have--I actually replayed the turn yesterday before sending it along (I had to redo my espionage to focus towards AT/Twinkletoes) but my pictures are from the first run, and I must not have done the renaming on the second playthrough--I'll do it again when I next get the turn (which will probably be today).
Edit: Other than the names (and the espionage I replayed the turn to change), I think the only difference between the two turns is that I didn't start building the Granary, which meant I lost 2 hammers in Edirne/Yulyana Desert--punishment for my sloppy play I guess, but not game-breaking
(I even should have noticed some of the changes, since I had to work the Oasis in order to get to 30% tech rate--it's just names I guess )
I also finished the C&D, if you haven't noticed that yet--lots of changes from what I originally said, so read it if you're interested
T35 Report & C&D:
Another boring turn--but I've finally beaten a nemesis!
Our national nightmare is over--I have finally whipped that stupid library!
If I would have known it would have taken so many turns to actually be able to whip the library, I probably would have chopped the other forest--too late now, but at least I can finally start working scientists (I don't think I run 2 scientists until I'm working the pigs, but the option is there) and the borders will pop--of course knowing my luck I'll get a Buddhism spread in Norende this coming turn
Other than that, not much going on in my cities--I'll road the pigs next turn, then have to use a turn on a road to the west since the borders won't pop for a turn after that--I shouldn't waste a worker turn though
The other worker probably is going to head right for Lontano Villa after finishing pasturing the horses--I don't think I can afford to finish the road at this time; that can be done by the second worker coming out of Caldisla.
Nothing's really changed with the southern cities, so let's get to the scout move:
Another plains oasis? There's so much good land to my south; I'm surprised no one other than B4ndit and I have tried to claim it (though I haven't checked to see if eastway has moved west yet). Once I unfog/scout eastway the rest of the south, I should redo my dotmap
Now to C&D--let's start with top cities for fun:
Is AT ever going to whip his capital? There aren't that many good tiles at the capital, even assuming you've cottaged a couple of the riverside tiles--start expanding horizontally! (or not, I'm not complaining )
Now to demos, now that I can actually trust my SPLT rankings:
Not many score changes here--AT grew his capital as we saw, and Twinkletoes grew both his non-capital cities. There's a large soldier change, though; 7k total. Obviously 1k is from Twinkletoes's pop increase (which also confirms the max increase back to 33k), but there's two more pieces of info: the min increased to 26k, and I have the new power graph:
First of all, I didn't have the SPLT rankings completely right last turn--I accidentally gave eastway a pop power increase twice, which lead to distributing 5k instead of 6k, meaning a barracks+warrior instead of the more obvious axe. (I really should consider rechecking whenever I'm distributing an odd thousand soldier points--this will mess me up whenever someone does build a barrack )
Now to this turn. There's 6k left after Twinkletoes' pop increase, and based on B4ndit's large increase, he finally built an axe (probably in reaction to my attack)--this is why I signed peace! As such, it looks like my SPLT rankings are finally correct!
A bit of espionage before I get to the SPLT rankings: I set my espionage points to all go to Twinkletoes, since he's the bigger threat soldier-point wise (lost in my SPLT messups: AT is now the min power ), and he's not assigning points to me, so I can get his graphs faster. While I was in the espionage screen I checked eastway and found something interesting:
Clearly something's going on there--I'll do the production analysis for you
((517/1079)*650)/6=51.90 ~= 51 (assuming the formula rounds down like everything does in this game )
That's a lot of hammers for this stage of a quick game--it's probably a settler, and not a wonder like I thought it was--I'll keep tabs on it though
T36 Report and C&D:
Let's change things up a bit and start with the scout move this time:
Hi Twinkletoes--you're a lot closer than I thought you were
That Vulture doesn't seem so friendly though--I'm offering open borders as a sign of friendship (and to let him through if he decides he want's to feast on B4ndit's corpse )
Then again, I don't think he'll want to conquer cities for a while--can you spot why?
Yeah, Twinkletoes founded Highgarden last turn--I think the borders we just ran into was Highgarden as well; it could be another city's fat cross (as evidenced by the left border), but then the right border (over the water) would be Twinkletoes's as well--it must just be close city placement
Now to domestic issues in my core:
We have horses! Now that worker can be sent down to Lontano Villa to start improving stuff there (starting by cottaging the floodplain), while the new worker can cottage outside Caldisla. I need to remember to switch Caldisla to build the second worker though, instead of having it continue to build the granary.
As for Norende, I'll slow-build the granary, and I did assign the scientist as planned--only 12 turns (fewer when I add the second scientist) until I get my scientist. Now the question is where should I put the Academy? I've just been assuming it would go in Caldisla, but Harena Desert is obviously a much better place for it--granted, it's a much more dangerous place as well. I'm thinking what should happen is that the first one goes in Caldisla as planned, then the second one can go in either Harena Desert or Ancheim (City 7, the other gold city--and another hint to my naming scheme since no one seems to be guessing ).
Now to C&D--hopefully everything is finally right now
Only two score changes--but they're both big:
Twinkletoes jumped up 13 points: the pop point from founding Highgarden, as well as a tech--however, the capital also grew a point this turn, so there must have been a 1-pop whip somewhere.
eastway jumped 20 points this turn: a tech, as well as pop increases in both non-capital cities
Now to soldiers: 4k increase, no change to max or min. Twinkletoes 1k pop increase is obvious, which leaves...3k? Really? Right after I said I didn't trust 3k increases anymore? But wait, the max didn't increase, even though we know Twinkletoes is (almost certainly) the max! The only possibility I'm seeing here is that I over-counted Twinkletoe's population:
Twinkletoes: 187-65-(6*11)=56 -> 8 pop
Nope, that's correct--right now I only see two possibilities: either I have one of the formulas wrong, or Twinkletoes isn't the max (and someone else is). We know Twinkletoes has one Axe (Vultures are 6k, just like Axes, so that doesn't matter), along with Mining, BW, and the 8 pop, and Wheel and one of Hunting/AH makes sense. I'll work on this later--and I thought I had figured out the SPLT rankings
T37 Report:
Looks like a boring turn here--seems like a lot of score increases, but we can worry about that when we fix yesterday's disastrous C&D session. Twinkletoes did move his vulture up, so we'll need to keep an eye on that (note that he didn't accept open borders), but for now we'll continue scouting eastway:
So eastway has been settling a bit in this direction--I should be able to settle Anheim easily, but I'm not sure I'll get that many more cities in the south easily, so I'll have to scout eastward as a result--I'll need to get a warrior out of Norende to scout that way, since I'm assuming there will be a lot of eastway over in the southeast (though I will be scouting through it, since I have open borders with him still).
I also got the south in that picture--Harena Desert grew to size 2, and I had to tell it to work the hamlet over the wheat--not only did it let me increase my tech rate back to 40%, I still grow in 3 turns (when I think I'll work the wheat, at least until I get more improved tiles). Now to the capital:
Worker 3 completed in Caldisla and cottaging, worker 4 being built, worker 1 moving towards the south, worker 2 finished the road--how long will I be able to keep up such detailed micro details in the thread? 5 workers? 10? 20?
Now on to C&D, let's do our standard check of the top cities screen:
Wait, back up a sec--two wonders completed last turn! Not only that, Stonehenge wasn't even completed in eastway's capital--let's see if the event log tells us where it was built:
Judaism too! So much for a boring turn--we'll continue the C&D in the next post, where I have to reconcile the mess from last turn with the massive score changes here--see you then!
Do people like it when I "play dumb" in these reports? For this one I was just presenting it like how it was when I played the turn, but for someone who just wants the information from this turn (especially since it feels like me and AT are the only ones reporting constantly, and I can tell by post count that he probably isn't going into as much depth as me), I can understand how it could be annoying
T37 C&D:
Welcome back! Last time I was wondering what I had gotten myself into with trying to do all this C&D, even as I've been scaling back recently. Now to demos and figuring out all those massive score changes:
Before we get into the score calculations, we have a couple new things: Wonders are 16 points (including national wonders--the palace--so I have to pull 16 points out of the base score when we get to the SPLT rankings), and techs are multiplied by their era--ancient are 6 obviously, then classical are 12, medieval are 18, etc. Now to lots of math, starting with the score:
AT gained 29 points--16 of that is the Oracle, which leaves 13 points--a pop point and an ancient tech? AT only Oracled an ancient tech? Or does he not get the tech until his next turn? I suppose Monarchy is an ancient tech (according to the in-game tech tree), but I doubt that would be the choice--can someone confirm this?
eastway only went up 9 points, and since we know he has 16 from Stonehenge, he must have lost a pop point (1-pop whip, or larger compared with growth)
B4ndit went up 7 points, a pop point increase in Ankara
Soldiers also had a large change--12k total. There are two simple ways to explain it: two axes (presumably built by different teams), or a meaningful Oracle tech. Since I don't know if the Oracle person would have their tech yet, I'll wait on the soldier breakdown, as well as the full SPLT overhaul until after I get that clarified.