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[SPOILERS] PB20 Lurker Thread of Perfect Hindsight

Get external forces set up in his real life to make sure he settles in the wrong spots?
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(May 22nd, 2014, 12:04)agent427 Wrote: joey is convinced that this was an elaborate intentional scheme to ruin him as part of some twisted realms beyond anti-newcomer hazing

get this: he's right
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Kuro Wrote:Should I move the Settler and risk the animal or wait 2T for the Warrior?

Seriously?!
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(May 26th, 2014, 22:27)WilliamLP Wrote:
Kuro Wrote:Should I move the Settler and risk the animal or wait 2T for the Warrior?

Seriously?!

[Image: kefka%20laughing.gif]
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(May 23rd, 2014, 08:41)Old Harry Wrote:
(May 22nd, 2014, 12:15)Ichabod Wrote:
Changelog Wrote:Tides of War patch 1.07:

*SevenSpirits no longer receives Capital copper.

Finally! It was time Riot decided to nerf Seven.

mischief

Hear hear! Do you know what the plan for nerfing Mackoti is? Making him lose high-odds battles to barbs doesn't seem to work...

Obviously mackoti no longer receives horses. He'll have to conquer someone to get knights.
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Gavagai Wrote:Crap, Mackoti decided to rush me right when I'm, frankly, completely unfocused due to RL

Dude, it's Mackoti. He's going to be onto your weakness like stink on poop.

Also, color me not all that shocked that GermanJoey feels threatened by the potential of someone claiming first ring cities from their capital, so decides that an all-in war on T37 is necessary. lol
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(May 31st, 2014, 17:03)WilliamLP Wrote: Also, color me not all that shocked that GermanJoey feels threatened by the potential of someone claiming first ring cities from their capital, so decides that an all-in war on T37 is necessary. lol
Doesn't look like Haram has hooked up Copper yet, so popcorn

Is it really that dangerous for Joey if Haram claims that city? I'm not sure what to make of Joey's analysis.
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Copper is overrated. Least necessary strategic resource in the game.

Well, I suppose that isn't quite as true if everyone has copper at the capital, but even then chariots and archers work if you play smart.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Joey's overstating the risk of getting forked. Forks work best when 2 cities are threatened on the same turn, and looking at my predicted dotmap on Joey's land, I don't think that will end up being the case.

Newer players tend to be either completely passive or completely paranoid and lashing out at the smallest slight.

That new city really sucks, no food specials at all. He really should have settled 1S, it's a similar tactical situation, and it also has the benefits of getting cultural vision over the landbridge, blocking Haram from settling fish in 1st ring.
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GermanJoJo Wrote:Sigh, anyways, its likely he'll feel that he has me on the run and won't accept the treaty, but I'll have axes out in 5 turns and nothing else to build until my capital hits size 8. So, his call if he wants to keep this going for awhile.


Now, I'm just a simple FFH player & ain't got no fancy BTS degree or nothin', but shouldn't Germanic Jojo here be building, idk, settlers? Why would you grow your capital vertically when you only have two other cities (one just founded) & wasted about a hundred hammers to pillage a fur?
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