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RBP6 Lurker Thread

Am I right in that the attacks will come on Wednesday and Thursday?

Darrell
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And most likely the fireworks as well.
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darrelljs Wrote:Am I right in that the attacks will come on Wednesday and Thursday?

Darrell

No. T186 started just now, and the fireworks don't start until T190. Turns aren't rolling 1/day across all four teams.
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oledavy Wrote:Alrighty lurkers, the long wait is over. I have a final count for the forces going into Operation ARMAGEDDON. They key unit counts are bolded:

The Totals Are:

41 Rifles
29 Musketeers
10 Muskets
44 Cannon
5 Catapults
22 Machine Guns
9 Knights
1 Horse Archer
2 Maces
2 Praetorians
5 Pikes*
7 Longbows
1 Supermedic Explorer

[SIZE="1"]*We may be able to get up to five more into the stack depending on whether or not Shoot can spare any of the ones serving as MPs in Orlando. [/SIZE]

[SIZE="3"]178 Units Total [/SIZE]
Lewwyn Wrote:That actually might be okay.


12 Machine Guns
44 Cannon
41 Rifles
39 Musketmen/teers
9 Knight
6 LB
5 Pike
2 praets
2 Maces
1 HA
6 cats

That is 105 units that can kill.

I'm confused by the difference in unit count between the two teams. If team3 is really bringing just 12 machine guns, Lewwyn might have a good chance to wipe the stack. Or is that just a typo?
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Looking at the picture, I only see 11.

Might be because some of the units aren't shown because there are so many units on the tile. Need to either check the stack by F5 or use Ctrl-I to remove the interface to check again.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Very strange. I think Dave would have mentioned if they had only half the number of machine guns he predicted, since the rest of the unit count is right on. It must be the interface playing tricks.
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It's Lewwyn's craptastic resolution.
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Also I just noticed that Lewwyn could be really annoying if he wants to, here... Building a fort on the hill 3NW from their stack (and the flood plain above it), and forcing them to either attack across the river or waste a turn going around.
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Just shove everything in the city and win. KISS, at this stage of the game.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Why is China running full culture slider when Beijing is running all artists right now...fail. And some neighboring cities might be able to make use of those tiles also.
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