Turn 71:
Currency came in EOT and immediately added +20 base cpt. Now I can finish my last 3 major city placements, and then consolidate. I spent forever long on chat with 7 yesterday, and I have zero fear about them poaching one of my tundra sites. Since they cannot work FIN coast, they seem perfectly willing to concede the tundra to me and let me play blocker for them out there.
Next tech I think will be Calendar. If I can poach MoM, all the better. After Calendar, I think Metal Casting, and then I will decide if I am going for Liberalism, or towards the religious wonders. I think probably Liberalism.
Another barb warrior came onto my land, and my chariot was only healed by to 84% odds, so I attacked with a warrior at 65% and lost. Then the chariot attacked at 99.2% and dropped from 3.0 to .6 health. I have had zero luck killing barbs this game.
Time for the requested city by city breakdown, taken in order of founding:
Stone, my capital:
I just grew to size 11 at my happy/health cap. I can hook up fish and cows to raise the health cap, and with silk/dyes and markets, I can get the happy cap up around 16 easily, without even building HR troops. I am working the two sheep, a grass mine, a FP village, a grass/river village, 3 grass/river hamlets, 2 grass/river cottages, and next turn the unimproved tile will be a plains/river cottage. It generates about 60 bpt at max science and ten MFG. It has a granary, library, and temple. It will get a market VERY soon. This is 100% my Oxford city.
Alpine, the Confu holy city:
The major flaw in this city is that I planted it on iron before I knew iron was there. But it means the city tile gets 3hpt, which is solid. This city has grass pigs and wet corn if needed, plus a flat AMAZING FIN/river horse pasture. It has a FP village, another grass/river village, a grass mine, two grass/river hamlets, and a grass/river cottage. I will grow onto one more grass/river cottage, and 3 more grass cottages. This city will get a market as soon as the settler finishes. In fact, I may chop into it and then switch back to the settler. My eventual Wall Street city for sure, and another future commerce monster, with solid production.
Ballast Point:
Easily my best production city. Currently works a copper mine, gems mine, grass mine, and grass cows, plus a netted fish, and a bunch of FIN coast. It has nine coastal tiles, plus the fish, so this would make a really nice Maoi/Heroic Epic city. But I could also go for Heroic/Ironworks, and leave Maoi for a couple of cities with more coastal tiles, and balance my production some on the east/west of my empire. I am currently working on building a grass mine, and then I will build the plains mine to be worked once all the coast is worked and growth is halted. The one grass tile will be cottaged I suppose in the next 10 turns. My Confu missionary at the capital is headed here, so a Confu temple will be built next.
Green Flash:
Right now I am getting my GP from this city. It produced my GProphet and is working on my GScientist for Stone's Academy. When I go Caste, I will hire several more scientists. My next Confu missionary will go here, but I keep hoping for a free spread since it is so close to the shrine. It works wet corn and a gems mine, but can also pick up a grass sheep if needed.
Lost Abbey:
This is the city I founded too early to get RL7 marble. It was SUPER slow to get off the ground, but is pretty beastly now. The plain river marble is very good with FIN, and the grass/river dyes will be great with a plantation. Doesn't really have any necessary tiles right now, so it is building a settler for the FP/clam/fish site on the jungle arm. Eventually it will need a LH, Confu temple, and market because it will be a great commerce city, probably a forge too.
Pizza Port:
A city I founded only to allow the improvement of corn for Lost Abbey without an obelisk. I had Lost Abbey produce a work boat for its clams in exchange, and it has whipped a LH and whipped a granary and is ready to grow onto tasty coastal tiles. It didn't have any choppable forests in its initial borders, so it was a slow grow. It also just overflowed a work boat for the jungle city New England to net its crabs. It will produce another for the fish for the other jungle arm city. Next is a library, though, but I want Confu there for the OR bonus. It will get a CH and market for sure.
Port:
The next two cities I mainly founded because I was completely happy capped and wanted to use that opportunity to share a food resource and grow my filler city. This city has been on the exact same track as Pizza Port, which explains the similar name. It has produced a work boat for the jungle arm city's clams, another for its own crabs, plus a LH, and next will grow to size 4 and whip a granary before growing to its happy cap. This is my other serious contender for a Maoi city. It has grass sheep and gems mine for production and 12 coastal tiles. That way all my production wouldn't have to be focused on the far opposite corner of my empire in Ballast Point.
Alesmith:
I also founded this city to use the capital's corn while it was happy capped. It has sat at size 4 while the capital used its corn to grow, and this city worked 2 grass/river cottages and 2 grass mines. It has a granary and just completed its LH this turn. Once its borders spread, it will work lots of coast, including an eventual whale tile. I am going to chop into a library here and eventually, a Confu temple.
Mission:
This city was founded to establish my border with RL7. Eventually I will get the second ring back, and work lots of coast and grass and river cottages. This city was only founded about 10 turns ago, but I chopped a granary before its food box was half full the first time, and now I will whip a LH next turn. At that point, it will just grow, and I will chop a library once Confu spreads for the OR bonus.
New England:
This city was the one I extorted from Comm. I forced him to SIP or I would've killed his settler. His city would've had two additional seafood, so I screwed him pretty hard. I already whipped on obelisk and I will spread Confu here with a missionary in 1-2 turns. I will get my inner ring back at that time and I already have a work boat en route for the crabs. This city is a fishing village, but a pretty damn good once since I am FIN. It should have a food surplus of +8. It whip a LH next, and then whip a granary, and then grow before whipping a library.
Empire:
My next cities will be founded in the following locations:
A) 1W of the FPs on the jungle arm. It will have a fish, a swappable crab, and two FPs. I will probably farm everything once CS is in, and turn this into a GP farm. I think I can get the food surplus to 15 if I farm the FP, 13 if I don't. I probably will cottage at least one FP on pure principle, with the round number of +14 food surplus pre-Biology. So that will likely be my National Epic city.
B) Probably the tundra tile 1N, 1NW of the silks. It would work a fish, plains silk, and a lot of coast.
C) Probably on the tundra hill 3NW of city B. This site will work clams, 2 tundra deer, 2 fur, plus coast. This will probably be about my last tundra city. RL7 is planning to plant the desert tile 6N of the silks.
I will eventually found one more city on the north coast of my island to share the capital's food, and maybe on other between Ballast Point and Alesmith, but the latter of those is very marginal.
My island:
Charts:
The top most you can see my GNP spike at max science, and the bottom you can see I am last in culture. So I think I am certain to have the highest bpt at max science right now, ~215bpt.
Demos:
Currency came in EOT and immediately added +20 base cpt. Now I can finish my last 3 major city placements, and then consolidate. I spent forever long on chat with 7 yesterday, and I have zero fear about them poaching one of my tundra sites. Since they cannot work FIN coast, they seem perfectly willing to concede the tundra to me and let me play blocker for them out there.
Next tech I think will be Calendar. If I can poach MoM, all the better. After Calendar, I think Metal Casting, and then I will decide if I am going for Liberalism, or towards the religious wonders. I think probably Liberalism.
Another barb warrior came onto my land, and my chariot was only healed by to 84% odds, so I attacked with a warrior at 65% and lost. Then the chariot attacked at 99.2% and dropped from 3.0 to .6 health. I have had zero luck killing barbs this game.
Time for the requested city by city breakdown, taken in order of founding:
Stone, my capital:
I just grew to size 11 at my happy/health cap. I can hook up fish and cows to raise the health cap, and with silk/dyes and markets, I can get the happy cap up around 16 easily, without even building HR troops. I am working the two sheep, a grass mine, a FP village, a grass/river village, 3 grass/river hamlets, 2 grass/river cottages, and next turn the unimproved tile will be a plains/river cottage. It generates about 60 bpt at max science and ten MFG. It has a granary, library, and temple. It will get a market VERY soon. This is 100% my Oxford city.
Alpine, the Confu holy city:
The major flaw in this city is that I planted it on iron before I knew iron was there. But it means the city tile gets 3hpt, which is solid. This city has grass pigs and wet corn if needed, plus a flat AMAZING FIN/river horse pasture. It has a FP village, another grass/river village, a grass mine, two grass/river hamlets, and a grass/river cottage. I will grow onto one more grass/river cottage, and 3 more grass cottages. This city will get a market as soon as the settler finishes. In fact, I may chop into it and then switch back to the settler. My eventual Wall Street city for sure, and another future commerce monster, with solid production.
Ballast Point:
Easily my best production city. Currently works a copper mine, gems mine, grass mine, and grass cows, plus a netted fish, and a bunch of FIN coast. It has nine coastal tiles, plus the fish, so this would make a really nice Maoi/Heroic Epic city. But I could also go for Heroic/Ironworks, and leave Maoi for a couple of cities with more coastal tiles, and balance my production some on the east/west of my empire. I am currently working on building a grass mine, and then I will build the plains mine to be worked once all the coast is worked and growth is halted. The one grass tile will be cottaged I suppose in the next 10 turns. My Confu missionary at the capital is headed here, so a Confu temple will be built next.
Green Flash:
Right now I am getting my GP from this city. It produced my GProphet and is working on my GScientist for Stone's Academy. When I go Caste, I will hire several more scientists. My next Confu missionary will go here, but I keep hoping for a free spread since it is so close to the shrine. It works wet corn and a gems mine, but can also pick up a grass sheep if needed.
Lost Abbey:
This is the city I founded too early to get RL7 marble. It was SUPER slow to get off the ground, but is pretty beastly now. The plain river marble is very good with FIN, and the grass/river dyes will be great with a plantation. Doesn't really have any necessary tiles right now, so it is building a settler for the FP/clam/fish site on the jungle arm. Eventually it will need a LH, Confu temple, and market because it will be a great commerce city, probably a forge too.
Pizza Port:
A city I founded only to allow the improvement of corn for Lost Abbey without an obelisk. I had Lost Abbey produce a work boat for its clams in exchange, and it has whipped a LH and whipped a granary and is ready to grow onto tasty coastal tiles. It didn't have any choppable forests in its initial borders, so it was a slow grow. It also just overflowed a work boat for the jungle city New England to net its crabs. It will produce another for the fish for the other jungle arm city. Next is a library, though, but I want Confu there for the OR bonus. It will get a CH and market for sure.
Port:
The next two cities I mainly founded because I was completely happy capped and wanted to use that opportunity to share a food resource and grow my filler city. This city has been on the exact same track as Pizza Port, which explains the similar name. It has produced a work boat for the jungle arm city's clams, another for its own crabs, plus a LH, and next will grow to size 4 and whip a granary before growing to its happy cap. This is my other serious contender for a Maoi city. It has grass sheep and gems mine for production and 12 coastal tiles. That way all my production wouldn't have to be focused on the far opposite corner of my empire in Ballast Point.
Alesmith:
I also founded this city to use the capital's corn while it was happy capped. It has sat at size 4 while the capital used its corn to grow, and this city worked 2 grass/river cottages and 2 grass mines. It has a granary and just completed its LH this turn. Once its borders spread, it will work lots of coast, including an eventual whale tile. I am going to chop into a library here and eventually, a Confu temple.
Mission:
This city was founded to establish my border with RL7. Eventually I will get the second ring back, and work lots of coast and grass and river cottages. This city was only founded about 10 turns ago, but I chopped a granary before its food box was half full the first time, and now I will whip a LH next turn. At that point, it will just grow, and I will chop a library once Confu spreads for the OR bonus.
New England:
This city was the one I extorted from Comm. I forced him to SIP or I would've killed his settler. His city would've had two additional seafood, so I screwed him pretty hard. I already whipped on obelisk and I will spread Confu here with a missionary in 1-2 turns. I will get my inner ring back at that time and I already have a work boat en route for the crabs. This city is a fishing village, but a pretty damn good once since I am FIN. It should have a food surplus of +8. It whip a LH next, and then whip a granary, and then grow before whipping a library.
Empire:
My next cities will be founded in the following locations:
A) 1W of the FPs on the jungle arm. It will have a fish, a swappable crab, and two FPs. I will probably farm everything once CS is in, and turn this into a GP farm. I think I can get the food surplus to 15 if I farm the FP, 13 if I don't. I probably will cottage at least one FP on pure principle, with the round number of +14 food surplus pre-Biology. So that will likely be my National Epic city.
B) Probably the tundra tile 1N, 1NW of the silks. It would work a fish, plains silk, and a lot of coast.
C) Probably on the tundra hill 3NW of city B. This site will work clams, 2 tundra deer, 2 fur, plus coast. This will probably be about my last tundra city. RL7 is planning to plant the desert tile 6N of the silks.
I will eventually found one more city on the north coast of my island to share the capital's food, and maybe on other between Ballast Point and Alesmith, but the latter of those is very marginal.
My island:
Charts:
The top most you can see my GNP spike at max science, and the bottom you can see I am last in culture. So I think I am certain to have the highest bpt at max science right now, ~215bpt.
Demos:
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me