My correspondence with B4ndit. I feel like you deserve a chance to see it.
I hope I've handled this in a way that the players are satisfied with.
SevenSpirits Wrote:Hi B4ndit,
I was wondering if I could look at the save you received for the turn you got your city back. The reason is that I'm worried that you might have reloaded the save to find the best order of attack. My sincere apologies for the stress I'm potentially causing if this is not the case. (If you did, now would be a good time to say so, and we can rewind to that turn and say no harm done.)
In any case, I'd appreciate it if you sent me the save from the start of the turn (I think 1000BC, correct me if I'm wrong), and let me know what the password is to open it up. My email address is <redacted>.
Thanks,
Seven
B4ndit Wrote:Hmmm, it may sound stupid but I haven't thought/read that it is prohibited (you might not remember when few months ago I was asking about rules book in the welcoming thread).
Is this general rule applying to all aspects in the game? Like I don't know, closing diplomacy windows to checkout situation and then reloading game to accept/deny it (when diplo window is blocking your view). What about other pop ups? I don't remember if apostolic palace/un nations blocks your actions?
Do I have to always choose unit to attack based on chances of winning? What if someone is not attacking first with his best promoted unit (for example with great general) at ~70% chances? I am guessing it is legit as far it is not a decision based on reloading?
Is there any way to enforce such a rule? Generally speaking I don't like rules which can not be checked/enforced, that's why I haven't thought that it should be prohibited.
But harm was done. I am deeply sorry for disobeying such a rule - it would not happen if I knew about it and it won't happen again.
That all has been said, how should we proceed from this point?
sorry, B4ndit
SevenSpirits Wrote:B4ndit Wrote:Hmmm, it may sound stupid but I haven't thought/read that it is prohibited (you might not remember when few months ago I was asking about rules book in the welcoming thread).
Is this general rule applying to all aspects in the game? Like I don't know, closing diplomacy windows to checkout situation and then reloading game to accept/deny it (when diplo window is blocking your view). What about other pop ups? I don't remember if apostolic palace/un nations blocks your actions?
From what I've read, I think it's generally acceptable to initially decline all diplo offers so you can see the situation before deciding which ones to accept. That is, people have said they did this and no one complained; I'm not sure if it's ever been discussed. You can see there's a good reason though: the game would work a lot better for everyone if people could see the situation when making these decisions. Personally, I don't remember if I've ever done this; currently, I think I would not, unless it's been explicitly discussed with the other players before.
When it comes to reloading after taking an action like exploring or attacking though, the consensus is clearly and explicitly that that is cheating. We don't want the attacker to have a constant, magical and infallible advantage in combat. Honestly, if you took serious advantage of this, you'd never lose a combat on your own turn, which is just ridiculous, and definitely not how the game is supposed to work.
Quote:Do I have to always choose unit to attack based on chances of winning? What if someone is not attacking first with his best promoted unit (for example with great general) at ~70% chances? I am guessing it is legit as far it is not a decision based on reloading?
No. And, of course, attacking first with the unit that highest win chance isn't always the strategically best move. The important thing is you can't take back any choices.
Quote:Is there any way to enforce such a rule? Generally speaking I don't like rules which can not be checked/enforced, that's why I haven't thought that it should be prohibited.
There's also an implicit rule that you can't read other players' threads. I hope you have been following that!I can understand the distaste for unenforceable rules, but we have no choice but to rely on the honor system here.
Quote:But harm was done. I am deeply sorry for disobeying such a rule - it would not happen if I knew about it and it won't happen again.
That all has been said, how should we proceed from this point?
sorry, B4ndit
I think people can be understanding about it. I'm still not sure exactly what you did so I can't figure out a solution right now. But it sounds like maybe you tried a couple different paths of combat decisions to find the best (or at least a good) one? My suggestion is post what you did in your thread, apologize, and ask for a solution. Maybe a good solution is to go back to your turn where you captured the city and do the attacks in the most obvious order. (If you send me the save I could help with deciding what is "most obvious".) I also want to make sure that other players in this game don't feel unfairly disadvantaged. May I ask if you did anything wrong unwittingly earlier in the game?
Seven
B4ndit (by email) Wrote:Save in the attachment.
password is <redacted>. My initial plan was to attack first with units more to the west, trying to leave more healthy units closer to CH's capital.
SevenSpirits (by email) Wrote:OK, thanks. So, I guess your initial plan was to attack the city with horse archers, but then you lost on the second attack. So you re-tried, but this time you threw in a chariot vs praet combat in between the first two horse archer attacks, and that worked better. Is that correct?
Has this kind of reloading come up in previous combats?
B4ndit Wrote:SevenSpirits Wrote:There's also an implicit rule that you can't read other players' threads. I hope you have been following that!I can understand the distaste for unenforceable rules, but we have no choice but to rely on the honor system here.
No I haven't, but within first few days on this board I was wondering what that "spoilers" are all aboutI figured it out after noticing threads like "[PLAYERS DO NOT ENTER] Lurkers thread, where lurkers are making fun of the players". After reading sulla's report on pb2 I briefly thought that every player has some kind of his private sub-board, where other contenders don't have access and after the game those boards are publicly accessible (or something like that). But I figured out this rule before joining any game.
SevenSpirits Wrote:I think people can be understanding about it. I'm still not sure exactly what you did so I can't figure out a solution right now. But it sounds like maybe you tried a couple different paths of combat decisions to find the best (or at least a good) one? My suggestion is post what you did in your thread, apologize, and ask for a solution. Maybe a good solution is to go back to your turn where you captured the city and do the attacks in the most obvious order. (If you send me the save I could help with deciding what is "most obvious".) I also want to make sure that other players in this game don't feel unfairly disadvantaged. May I ask if you did anything wrong unwittingly earlier in the game?
Seven
To be honest I have violated at least one more rule which I am (now) aware of. When meeting <redacted> in the game I have send him the save with "Hello neighbor" message. It was when I didn't exactly understand RB rule "game with/without diplomacy". Initially I have thought that "diplomacy game" means the same thing as on the apolyton board:
http://apolyton.net/showthread.php/15069...nce-Manual
Which now I know that it is something completely different
Regarding save reloading. No, I wasn't using it for revealing the map or altering attack orders (few turns ago I have wasted axeman on failed attempt to recapture my city). I even didn't realize before this turn, that you can alter attack results and modifying random seed by attack order. Thought that it is solved by "no random seed option". I have tried out that after mentioned lost of my axeman which hasn't accomplish anything (besides promoting CH's axeman). If I knew that it is prohibited, using it like I did (kamikaze attack in a middle of the turn) would be dumbest way to do that because it is so obvious/easy to be spotted (I hope that will convince you that I didn't have ill intentions).
I have reloaded the game without altering my units' moves couple of times before, for closing diplo windows and once to check how the game mechanic will work after hitting the enter key, like when will be units produced (after or before someone's turn). Once I was taken by surprise that I haven't researched horseback riding in 1 turn and I have reloaded couple of times to checkout why that has happened (I have run out of the gold and my science slider dropped from 100% to 80% or 90%).
Those are all the sins that I remember.
I think you/we should primarily consult it with CH, because this decision will have greatest effect on him.
B4ndit
PS, can I post whole this correspondence (with your messages) in my thread?
B4ndit (by email) Wrote:I have sent you private message. Please chcek it out.
Have to go to work now. I will be available in 11-12hours.
—
Sent from Mailbox for iPhone
SevenSpirits Wrote:Thanks, I think I understand pretty much now what happened. Though if you can confirm my interpretation I sent in email before reading this is correct, I would appreciate it.
I will talk to cheater hater and I think we can figure something out, and things will be pretty much OK.
Thanks for talking this through with me. I can't know for sure if you really don't know what you were doing was wrong. It's possible that other people feel more or less forgiving than me - I don't know. I am pretty sure though that you must feel pretty embarrassed right now and maybe worried about it, and as far as punishment goes, that's enough for me. Just... don't do it again. Ever.
Thanks for pointing out the earlier failed axe attack. It's true, that was really bad for you.
Yes, please post our conversation in your thread, that's a good idea.
About the things like trying to figure out why you didn't finish HBR: It's not nearly as big a thing; it's in a different category. Those are things you could theoretically figure out by asking someone, or by testing it out in a sandbox, or something like that. Those things are knowable and learnable facts that you just happen to not know. The state of the random number generator, on the other hand, is not knowable in a meaningful sense without trying it out in the actual game save itself. It's not meant to be known. Now, as to whether or not those things are therefore acceptable, I'm not going to take a strong position on. If it were up to me I'd allow them, but I know that many others wouldn't, and I never bother asking, so I just always assume it's not kosher. I think you should do the same.
Seven
I hope I've handled this in a way that the players are satisfied with.