Since no-one else seems to be taking charge:
Firstly, which version are we going to use? Krill posted v1.4 but that some features of that seem to be under debate. Are we going to use a specific version or wait until we agree on all the changes to a mod?
Second thing, we might as well start deciding the settings/rules. Since this RBMod, some of the standard rules won't apply anymore. Borrowing from the PB4 rulelist (since they've pretty much covered everything):
We've already agreed on tech trading and no diplomacy (so no need to vote on map trading or diplomacy before contact). War Elephants, Espionage and blockades are modified and so shouldn't need a ban, although no espionage should be something to vote on. Likewise everyone has the same starting units (right?) so no need to vote on that.
Modifying for those changes, here is what I think we'll need to vote on (speak up if I've missed anything):
It's a lot to vote on but best to make sure everything is covered before starting.
Also we still need a map maker (thanks for volunteering to host sunrise).
Firstly, which version are we going to use? Krill posted v1.4 but that some features of that seem to be under debate. Are we going to use a specific version or wait until we agree on all the changes to a mod?
Second thing, we might as well start deciding the settings/rules. Since this RBMod, some of the standard rules won't apply anymore. Borrowing from the PB4 rulelist (since they've pretty much covered everything):
Quote:1. No Tech Trading
2. No Nukes
3. No War Elephants or related UUs
4. 24-Hour Turn Timer
5. Unrestricted Leaders
6. No Pauses
7. Amount of Land/Water Up to Mapmaker
8. No AI Takeover
9. No Duplicate Civ/Leaders
10. No Huts
11. No Spies/Missions
12. No Random Events
13. Settle or Golden Age all Great Spies
14. No Permanent Alliances
15. No Vassal States
16. No Changing Builds/Research Late in Turn in Bad Faith/Consistently
17. The Heroic Epic and West Point can only be built once you have a qualifying unit that has always been yours, and if joined to a GG, the GG was one you spawned yourself
18. Snake Pick
19. Default Starting Units
20. Normal speed
21. Monarch difficulty
22. No diplomacy until players meet in-game
23. 10 teams
24. Tatan's Leader/Civ Ban List (plus HC & Vicky) in play
25. No Barbarians
26. Map-trading at first contact
27. Ivory is Krill's decision (no 'Phants)
28. Cylindrical World Wrap
We've already agreed on tech trading and no diplomacy (so no need to vote on map trading or diplomacy before contact). War Elephants, Espionage and blockades are modified and so shouldn't need a ban, although no espionage should be something to vote on. Likewise everyone has the same starting units (right?) so no need to vote on that.
Modifying for those changes, here is what I think we'll need to vote on (speak up if I've missed anything):
Quote:1. Nukes?
2. Turn Timer?
3. Restricted/Unrestricted Leaders?
4. Pauses?
5. Land/Water ratio? (up to mapmaker?)
6. AI Takeover?
7. Duplicate Civ/Leaders?
8. Huts?
9. Spies/Missions?
10. Random Events?
11. Great Spy restrictions? (settle or GA)
12. Permanent Alliances?
13. Vassal States?
14. No Changing Builds/Research Late in Turn in Bad Faith/Consistently
15. HE/WP unit gift ban?
16. Snake Pick?
17. Game speed?
18. Difficulty?
19. Ban any civ/leader?
20. Barbarians?
21. World Wrap?
22. No espionage?
23. Double move rule?
It's a lot to vote on but best to make sure everything is covered before starting.
Also we still need a map maker (thanks for volunteering to host sunrise).