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PBEM on Sevens new mapscript

As a heads up, I intend to use my blog as the primary host for the turn reports. I kindly request that every player here that has an email notification to that blog removes said notification and does not visit the blog during this game.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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No problem Krill.

Thanks for the heads up.

I look forward to reading your reports once the game is done. smile
fnord
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Did we ever actually decide on allowing blockades or not?

I'm ok with either (prefer banned) but IIRC the issue was raised but never actually settled. noidea
fnord
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Only two people voted to ban them, so they are not banned.
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(May 24th, 2013, 14:26)novice Wrote: Problem fixed. I hacked Ichabod's save to enable the "No random events" option.

what?
Please don't go. The drones need you. They look up to you.
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novice is a hacker. 'nuff said.
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I looked at F8 during my second turn, "no random events" is now showing as an option.

all seems good afaik.
fnord
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(May 24th, 2013, 22:42)SevenSpirits Wrote: Only two people voted to ban them, so they are not banned.

Ok. smile
fnord
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Btw, along the same lines as the events thing, I think that vassal states have not been disabled either. From what I remember though, colonial maintenance only kicks in at 3+ cities on the same foreign landmass, which is incredibly unlikely to come up on this map script. Are we OK with playing on with vassal states enabled?
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I can fix that setting too next time Ichabod has the save, if you like.
I have to run.
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