November 26th, 2013, 05:41
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A brief question on tech bonuses:
there's a bonus on researching tech w/ prererequisites (+20% per each) and a bonus while researching tech a civ you have a contact with already researched +30% *n/N (where N is total number of civs, n number of contacted civs that has this tech).
The question is do they multiplied or summed?
E.g. my base tech is 19 beakers per turn, I research AH knowing only agriculture, it's a 5-civ game and I have found 2 neighbours one of them already researched AH. My speed would be round[19*(1+0.2+0.3/5)] or round {(1+0.3/5) * round[19*1.2]} ?
November 26th, 2013, 05:45
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They are summed. "round[19*(1+0.2+0.3/5)]" looks basically right.
It's worth noting that the multiplier is rounded down to the nearest hundredth before multiplying the beakers. So, for example, in a four team game, you would get a 1.27 multiplier with 1 prereq and 1 known civ, as opposed to a 1.275 multiplier. But this doesn't come up in a 5-player game.
December 10th, 2013, 15:01
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trade routes between cities: how are they formed?
the question deals w/ both external (between civs) and internal (between cities in your civ)
December 10th, 2013, 17:23
(This post was last modified: December 10th, 2013, 17:24 by Dhalphir.)
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(December 10th, 2013, 15:01)zanth Wrote: trade routes between cities: how are they formed?
the question deals w/ both external (between civs) and internal (between cities in your civ)
They require either a river or road connection between the cities over land
OR
A defogged sea connection and sailing.
In the case of another civ, you also require open borders.
I don't know if both civs need sailing for the water route.
And I think the game automatically determines which eligible cities would give you the highest value from a trade route and forms with them.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
December 10th, 2013, 18:15
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(December 10th, 2013, 17:23)Dhalphir Wrote: They require either a river or road connection between the cities over land
OR
A defogged sea connection and sailing.
You need sailing, as well, to get a connection over rivers that aren't in your culture.
There are at least 3 related issues:
Can I trade resources with another player? This works (I believe) if either player has a connection to the other.
Can my holy city spread religion to you? This is also possible if you have a connection to me, but I don't have a connection to you. I.e. I don't need sailing to spread religion over coast when other people get it. Open borders are not needed.
Do I get your trade routes in my cities? This needs open borders, and for me to have a connection to you. You don't need a connection to me. So, if one person has sailing and the other doesn't you can start seeing large numbers in the "exports minus imports" demo stat.
December 10th, 2013, 18:24
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I will just add, I haven't seen an explanation anywhere of exactly what "I have a connection to you" entails. (Is it "my capital has a trade connection to a tile in your own trade network," or what, exactly?)
If someone figures this out, please do let me know.
December 10th, 2013, 19:00
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Cities may or may not be connected to other cities. (Think of blockades.) There is no such thing as civ A being connected to civ B. But civilizations can trade resources if their capitals are connected. That is my understanding.
If you know what I mean.
December 10th, 2013, 19:04
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(December 10th, 2013, 17:23)Dhalphir Wrote: (December 10th, 2013, 15:01)zanth Wrote: trade routes between cities: how are they formed?
the question deals w/ both external (between civs) and internal (between cities in your civ)
They require either a river or road connection between the cities over land
OR
A defogged sea connection and sailing.
In the case of another civ, you also require open borders.
I don't know if both civs need sailing for the water route.
And I think the game automatically determines which eligible cities would give you the highest value from a trade route and forms with them.
in case of other civs: what's defogged connection? that a tile must be viewed by at least 1 civ?
in case of own civ: if a coast is inside cultural borders, does this count as river? (so you don't need sailing)
December 10th, 2013, 23:44
(This post was last modified: December 11th, 2013, 01:42 by NobleHelium.)
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(December 10th, 2013, 18:24)SevenSpirits Wrote: I will just add, I haven't seen an explanation anywhere of exactly what "I have a connection to you" entails. (Is it "my capital has a trade connection to a tile in your own trade network," or what, exactly?)
If someone figures this out, please do let me know.
http://forums.civfanatics.com/showpost.p...ostcount=7
If you mean a connection for the purpose of resource trading, I believe one capital needs a connection to the other capital.
December 11th, 2013, 00:38
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OK, that doesn't seem quite accurate but I still got something out of it - I think I understand it fairly well now.
* To get trade routes, your city has to be connected to the target city.
* One of the requirements you may recognize for cities being connected is that the path between them is defogged by you. But this requirement is waived for tiles that are in other players' culture. So you basically just have to get a connection to a tile in their culture which can be connected to their city using your techs and their vision.
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