It's completely irrelevant as an independent power. If you're going to have a morocco country, then you need a Canada, Mexico, Romania, Bulgaria, Hungary, etc. all more historically relevant than morocco.. I'd put Morocco's relevance roughly on par with Tibet, which would be equally as ridiculous. Why not just create 700 civs and have one for every country that ever existed?
Morocco I think was the first country to see the United States as an independent country.
Yeah, I'm not happy about my past behaviour either.
Quote:What is your favorite currently unrevealed Civ, and why.
It’s a Civ with such a unique play style that no civ ever before has ever been designed this way. It’s not just outside the box, it’s in an entirely separate hypercube.
One of Civ 5 Lead Designers/Producers (I don't know exactly) answered this in an interview. I wonder what is this new Civ and what's its special ability that makes it so outside the box. Are they adding FFH Infernals?
A civ that builds cities on sea tiles (and gets production from them like how the Lanun get extra food)?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.