October 2nd, 2015, 01:44
(This post was last modified: October 2nd, 2015, 10:31 by NobleHelium.)
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I think you're overreacting a bit. The power graph is very reassuring and I think we just move the archer back into Pagle. The barbarian will either attack into the archer on the mine (I would guess something like 90% chance for him to attack) or move to attack the city. If he does something unusual we can swap to an archer in Pagle next turn but I highly doubt it, and we also have the new archer we can use. We're not likely to see another barb warrior for at least a few turns after we kill this one.
I went ahead and set the builds according to the plan, but feel free to change them if you want to be more defensive. Donovan will also do some fogbusting for us in the south, and our capital borders expand soon.
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We need to play the turn still, three hours. I will try to check in in two hours but I cannot play.
October 2nd, 2015, 17:08
(This post was last modified: October 2nd, 2015, 17:09 by Gaspar.)
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Finished off the turn.
I don't really have any idea what's going on but the 20 minutes it took me to figure out how to get in reminds #fuckpitboss and #fuckmods. Also #noblemakestoomanysignsbecausehedoesnttrusthisteammates
I've got some dirt on my shoulder, can you brush it off for me?
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What turn is it? Working on a new beeline to Fusion? I see you guys are in super secret remove the interface and hide research mode. Lurkers demand an investigation and answers.
Or a tier list. Because we asked for it. Because we need one. You see?
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Yeah that's actually a picture from 200 turns ago, we're launching next turn.
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(October 2nd, 2015, 20:53)Boldly Going Nowhere Wrote: What turn is it? Working on a new beeline to Fusion? I see you guys are in super secret remove the interface and hide research mode. Lurkers demand an investigation and answers.
Or a tier list. Because we asked for it. Because we need one. You see?
Either that or removing the interface allowed me to only take one screenshot instead of two.
Also, I'm now not going to write you a tier list because I haven't followed any recent games and have no actual idea of anyone's ability. Kappa
I've got some dirt on my shoulder, can you brush it off for me?
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Thanks Gaspar and Noble. I was out of order yesterday, my health clearly is not as good as it should be for a 35 year old.
Anyhow, next turn is played. Archer moved back into Nat Pagle, second archer moved out of the capital towards either Overspark or the new city. Both cities are building workers right now, while the new one is on a monument. Also Commodore showed up with a scout next to Nat Pagle, but in turn the barb warrior moved E instead towards Nat Pagle.
Also our second scout sits on flat land next to a barb warrior and might die.
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(October 3rd, 2015, 00:11)Gaspar Wrote: Also, I'm now not going to write you a tier list because I haven't followed any recent games and have no actual idea of anyone's ability. Kappa
When has not knowing something stopped anyone from having an opinion?
October 3rd, 2015, 12:26
(This post was last modified: October 3rd, 2015, 12:26 by NobleHelium.)
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Yeah clearly what we need is a worst presidential candidates tier list. I imagine the guys at the top will be most recent...
So I think we keep our scout watching for impis until the corn is farmed then we can send it to look for taotao. After the corn farm we mine the gold.
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RED ALERT
2 Impis. Not sure why they sit next to each other instead of on each other. It probably doesn't matter. One of them has a possible promotion pending, so I think that means he has an Ikhanda buit - which doubles as culture-building as well in the mod, so that doesn't necessarily mean he is on the warpath. Still, 2 Impis which were not here last turn and which have no business being outside the city nor are necessary to be there (no barbs will come from that direction) don't give me a good feeling.
Our archer will reach Overspark next turn, so we are definitely in the city before he can attack. One PRO-archer is probably enough against two AGG-Impis as they get -40% against archers. But he could delay us. Question is: Is it worth delaying us even more than we have already, just for more archers on the chance of an attack? I really don't want to, but we do need another archer anyhow soon, so maybe we should get one more, just to be save?
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