June 25th, 2013, 09:01
(This post was last modified: June 25th, 2013, 09:01 by scooter.)
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Sorry for missing the turn, minor family emergency. Everything's fine though, no worries.
Also, I'll guess 0 maces, 0 muskets, 0 catapults, 0 knights, and 1 Impi. Because somebody needs to be the ONE DOLLAR BOB guy.
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By the way, do we have any whip unhappiness in the liberated city?
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I'm guessing 3maces and 3 muskets.
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COMMODORE STOP NAMING YOUR UNITS OBSCENELY GENERIC AND LONG NAMES. I HAVE TO KEEP MAKING MY CIV RESOLUTION HIGHER TO SEE ALL THE UNITS IN YOUR STACKS BECAUSE YOU NAME THEM SUCH LONG NAMES THAT IT TAKES 2 LINES PER UNIT AND THE CIV UI ISN'T SMART ENOUGH TO HANDLE THAT!
![rant rant](https://www.realmsbeyond.net/forums/images/smilies/rant.gif)
/rant
Suffer Game Sicko
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Yeah...long story short, Commodore reported on the results of the battle, so the competition is finished the moment he does that for hte global lurkers. I know I'm not supposed to say even that, but these "competitions" are supposed to be started in a player thread then carried out in the lurker thread (though I suppose ded lurkers can take part in the game thread).
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(June 25th, 2013, 09:50)pindicator Wrote: COMMODORE STOP NAMING YOUR UNITS OBSCENELY GENERIC AND LONG NAMES. I HAVE TO KEEP MAKING MY CIV RESOLUTION HIGHER TO SEE ALL THE UNITS IN YOUR STACKS BECAUSE YOU NAME THEM SUCH LONG NAMES THAT IT TAKES 2 LINES PER UNIT AND THE CIV UI ISN'T SMART ENOUGH TO HANDLE THAT!
![rant rant](https://www.realmsbeyond.net/forums/images/smilies/rant.gif)
/rant
Jeez, just fucking tell him.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
June 25th, 2013, 09:55
(This post was last modified: June 25th, 2013, 09:57 by NobleHelium.)
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Start naming our units obscenely long name 1, 2, etc.
June 25th, 2013, 09:57
(This post was last modified: July 9th, 2020, 10:46 by pindicator.)
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(June 25th, 2013, 09:42)NobleHelium Wrote: By the way, do we have any whip unhappiness in the liberated city?
Wow, it does not. Which makes me think we want to cycle all our cities through Commodore so we can keep whipping. Because our other cities are starting to hit the happy limit, and once that happens empire wide our production will go down the tubes.
Commodore's nav-1 galleons are still not in sight. He has his whole (visible) fleet in the island city of Island of Sins (formerly Callum's). I can't help but think that there's a plan in the works somewhere.
I'm not sure we survive the next wave. But we'll give it a shot
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(June 25th, 2013, 09:51)Krill Wrote: Yeah...long story short, Commodore reported on the results of the battle, so the competition is finished the moment he does that for hte global lurkers. I know I'm not supposed to say even that, but these "competitions" are supposed to be started in a player thread then carried out in the lurker thread (though I suppose ded lurkers can take part in the game thread).
Is that how BaII got it dead on?
Suffer Game Sicko
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On the plus side, you won't have to deal with Commodore's bullshit much longer.
Oh wait, you started a duel with him...
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