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My MM is better than your MM

AH over Pottery sounds interesting. When does AH finish and on what turn does the worker finish camping the deer?
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Krill Wrote:Here is a sim.

Qggggg, you did a good job, but you made a few mistakes. You need to leave the four other players in the game with settlers and a tile to settle so that they can make cities and the sim keeps on working. You also didn't use the right size base map, which affects maintenance when we plant a second city. I've remade the sim using a Huge toroidal TBG map which is 52x52 in size (but then using a text editor to change it to a Standard map size for purposes of tech costs etc).

I'm sorry who do you think you're talking to!Qggggg the nerve.

Seriously though sorry, this is my first attempt and I don't even know what the text editor is. I thought disabling conquest would make that work but sorry if it didn't. Boy im such a noob, I made it small b/c 5 players is standard for that size. duh
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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So long as you learn from mistakes...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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I'm playing around with the sandbox a bit now. I want to investigate the pros and cons of settling on the sheep:
1) We get a blitz start with a worker production capacity of 6 and a food surplus of 4 while deer is being camped
2) We can put off researching AH and can get Pottery + BW sooner
3) We lose two forests, 1 non-river grassland and spices (on a plains hill)
4) We lose 3 food long-term: 1 from not settling on plains and 2 from losing out on pastured sheep, giving the city a natural food surplus of 5 (1 from city tile, 2 from sugar, 2 from deer).
5) We lose 2 commerce long-term, from not being able to pasture the sheep

Terrain breakdown

8 grassland for cottages, 4 with river, not including the sugar tile
4 forests, not including the deer tile
4 grassland hills
1 plains hill
5 plains, two with river access
1 deer
1 sugar

It probably won't be worth it, but I want to see how big the early advantage is.

t30, settling on sheep - take 1
Tech: Researched Hunting, Mining and Bronze Working. 63/114 on Pottery.
Units: One worker, two warriors or scouts, one settler
Production: 3f9h11c, 24 overflow, can finish a worker in 3t
Improvements: Camp, 2 river grassland mines, chopped a forest
Misc: Copper revealed instead of Horses

At first glance, I think these numbers look decent unless WilliamLP bungled his runs somehow.
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I think the 5F3C from sheep is far too good a tile to waste. +1F will look great in the first 30 turns but the 1S starts will start to blow it away soon after. And a higher food surplus in the capital is crucial for the entire game.
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WilliamLP, the capital can be moved, our second city will be out 4t sooner and we can start chopping sooner. I think those advantages are too big to dismiss off-hand without further examination. I'm expanding the sandbox and running a generic t50 simulation to see which approach performs better.
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The real advantages to not settling on the sheep and getting AH second are that we have a double food capital: we can split one of hte foods off to the second city to speed growth.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Agree. Sorry Catwalk by settling on the sheep we lose out on an extra +1f/+3c per turn. And without the sheep we can't afford to steal the deer from the cap. Settling on the sheep reduces our flexibility and lowers our max output. Sometimes the obvious choice is obvious and its not a trick.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Another way to look at it. Lets say 30t to pasture sheep. Lets say we plant on the sheep. For 30 turns we get an extra 1f. If we don't plant on the sheep we get +2f after 30t. So by T60 we reach equilibrium and from then on not planting on the sheep provide +1 food the rest of the game. But that doesn't take into account the Commerce. Its riverside so with fin we're talking about +3c per turn after T30. That's gonna be a huge tech bonus.

Getting a fast start is one thing. Getting a fast start at the cost of long term growth is another. Yes settling on the sheep is better for 30T. But we're not playing a 30t game here.

EDIT: Doh! its +2f more than the +1f in the cap tile. So it only takes until T43 or something to reach equilibrium. Then its +2 on top of the +1 that the cap tile would do. I can't even argue this right because its SO MUCH BETTER NOT TO SETTLE ON THE SHEEP!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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This is a case where long term wins over short term. Settling on sugar or dry rice is often a better choice as the max output of those tiles isn't great...
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