Looks like Molach, vulture that he is, might be shifting to taking out Azza, particularly if the Chm Persians are wise about their GG; that could be quite the cadre of shock axes.
Of course, then it is a nice equitable division of land over an absurdly long front...
If only you and me and dead people know hex, then only deaf people know hex.
Come on now, people take shots, don't look at them too deeply, and post erroneous things all the time. I probably have a couple of those posts. And it's nothing on Automated Teller bring up the F4 tech screen and going "hmm, I wonder who has construction?" 5 turns before getting rolled by a wave of catapults and axes.
heh, I did it. "phew, serdoa researched something other than nationalism, we're clear for the Taj" (posting the tech screen) - 2 turns later, serdoa beats us to the Taj.
Please don't go. The drones need you. They look up to you.
I make silly misreadings like that all the time. PB12 Spoiler
For example, I was super excited that nobody had yet researched Polytheism since WK and I are planning on grabbing Judaism, but I completely missed that not only had somebody founded it, buy Jowy had very clearly already revolted to it!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(July 16th, 2013, 21:34)Merovech Wrote: I make silly misreadings like that all the time.
Speaking of being silly - I clicked to open your spoiler before I realized that I'm playing in PB12. Closed it back almost immediately, didn't read anything that would truly spoil me.
(July 17th, 2013, 21:54)retep Wrote: 9 Azza
Azza lost a city early don't know how but I guess he settle to aggressive or something. Then he build a bunch of units and attack Kurumi and fail agains. His attack was pretty obvious because he was taking the second half of the timer. And I think he lost because despite a GG was born there wasn't any changes on score in civstats, so Azza didn't take any city. His position is pretty bad, at this point his chance of winning are slim at best especially if he continues fighting Kurumi. I honestly don't get with Azza always seems to get into this things of early wars and stuff, the map makers hate then or something?
10 Kurball
Yes Kurball is last, even worst than Azza. I have not really good things to say about then though. Only 3 things could have happen:
1. I have overlook something somewhere and they have been at war or lose a city or the barbs kill a settler or something unexpected like this.
2. Commodore hates then I give then the worst spot on the map.
3. They are not playing really good.
Retep knows that Azza lost a city and subsequently lost a big battle and still ranks him higher than Kruo
... Ok, after typing the above it hit me that he is probably just ranking the players by score.