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PBEM on Sevens new mapscript

I'm certainly fine with it. smile
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Krill has a soft spot for milestones, I see?

(All the lurkers say Yaaaay!)
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Yaaaay!
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Well, assuming Ichabod is OK with it, I'd like to make the following suggestions:
  • Increase map size to 36x32 or 36x36 to accommodate the extra civ.


  • Lurkers to choose 12 leaders and civs rather than 10, but no PRO leaders (other than that, anything goes sort of thing)


  • I agree with everyone starting with scout (cos warrior chokes are boring etc etc)


  • I am fine (obviously) with whatever everyone else has already decided regarding spies, WE and nukes etc.


  • Mapmaker to choose the map used. There is a map maker, right?

And before the lurkers get their hopes up, I'd like to point out the last time I played a vanilla AW BtS PBEM on RB has been...never.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I'm up for map making if no one wants it. Sounds like the parameters are:

-mostly virgin map
-check access to metals
-no ice-blocked seafood
-no unbalanced random improvements at the start
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Krill Wrote:Oh it's 50? Then I have to say, if Seven and Ichabod are OK with it, I'd appreciate if I could be the 6th player.

lol


Now can someone please explain our picking system to me, Kyan and Krill?

wink
fnord
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Sounds like a the request is for a lurker thread to roll ~18 unrestricted combos, then throw out the best six. Then the players in the game will decide turn order, and pick from the list of combos in reverse turn order (last turn player picks first)

I don't see a reason to throw out bad combos, they just won't get picked.
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Play order is I think something like Serdoa>Kyan>Krill>Ichabod>Thoth>Seven, with potentially me and Kyan swapping positions. The lurkers role for who plays first, and then we pick in the reverse order (so If Serdoa was playing first in the turn, Seven would have first pick position).

I think we would be choosing from set leader+civ pairs though, right?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(May 19th, 2013, 14:35)Krill Wrote: Well, assuming Ichabod is OK with it, I'd like to make the following suggestions:
  • Increase map size to 36x32 or 36x36 to accommodate the extra civ.


  • Lurkers to choose 12 leaders and civs rather than 10, but no PRO leaders (other than that, anything goes sort of thing)


  • I agree with everyone starting with scout (cos warrior chokes are boring etc etc)


  • I am fine (obviously) with whatever everyone else has already decided regarding spies, WE and nukes etc.


  • Mapmaker to choose the map used. There is a map maker, right?

And before the lurkers get their hopes up, I'd like to point out the last time I played a vanilla AW BtS PBEM on RB has been...never.

Sounds good to me. I think I would marginally prefer 36x36.

(May 19th, 2013, 14:38)Ceiliazul Wrote: I'm up for map making if no one wants it. Sounds like the parameters are:

-mostly virgin map
-check access to metals
-no ice-blocked seafood
-no unbalanced random improvements at the start

Sure, though let me clarify that it's not mainly ice-blocked seafood, but land-blocked seafood. smile

(May 19th, 2013, 14:53)Ceiliazul Wrote: Sounds like a the request is for a lurker thread to roll ~18 unrestricted combos, then throw out the best six. Then the players in the game will decide turn order, and pick from the list of combos in reverse turn order (last turn player picks first)

I don't see a reason to throw out bad combos, they just won't get picked.

Not quite - that gives 12 combos but several of them will be unplayable (e.g. due to PRO) so it's effectively less than 12. I was suggesting the lurkers provide 12 combos that they think are reasonably balanced - combos they wouldn't feel too bad about randomly assigning to players in a 12-player game. That doesn't mean they have to be equal, but total duds should not be included in the count of 12.

(May 19th, 2013, 14:59)Krill Wrote: Play order is I think something like Serdoa>Kyan>Krill>Ichabod>Thoth>Seven, with potentially me and Kyan swapping positions. The lurkers role for who plays first, and then we pick in the reverse order (so If Serdoa was playing first in the turn, Seven would have first pick position).

I think we would be choosing from set leader+civ pairs though, right?

OK, but let's check when people actually want to be playing these days. In particular I would like to know when Thoth's play time is.

Yeah, idea is to pick a pair in reverse turn order.
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(May 19th, 2013, 14:35)Krill Wrote: And before the lurkers get their hopes up, I'd like to point out the last time I played a vanilla AW BtS PBEM on RB has been...never.

Obvious setup for your inevitable loss to Seven. wink
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