I'll make a poll on all the settings tomorrow afternoon. I should be studying right now :P
Pitboss 17 Organizing Thread
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IMHO, Snake pick is just as bad. There's two outlier Civs and after that, leader is always the better pick. The concept of a snake pick is that its "fair" because getting the 12-13 pick is relatively equal to getting the 1-24. But the actual absolute value is all concentrated at the top with stronger stuff. Its a little better if you do semi-heavy bans, since the middle-tier stuff is more closely aligned.
I don't really have a solution but this annoys me everytime it comes up so I thought I'd mention it. /threadjack
I've got some dirt on my shoulder, can you brush it off for me?
a Lurker demanding option could be to set the lurkers up to make x (12?) roughly equal picks and ask everyone to list them in order of want, somewhat like its done in FFH PBEMs
... or allow the same to be picked several times (so we could have say 2 Egypts)
As for me something like Pb13 would bring more fun
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If FIN, Inca and India are banned I think a snake pick would be sufficiently fair in a 12-player game.
(December 2nd, 2013, 14:55)Sian Wrote: a Lurker demanding option could be to set the lurkers up to make x (12?) roughly equal picks and ask everyone to list them in order of want, somewhat like its done in FFH PBEMs Yeah we had something like that for PB9. Lurker randomed bunch of picks, then removed the weakest and the strongest until he had the amount of picks remaining as we had players. In that case we just got a random pick out of those. It was kinda good actually, though people might end up with a pick they don't want to play even if it happens to be competitive with the others.
You could always do a pair of rolls like that, normalize both, and give everyone two choices, eliminates the "I got Sury and I hate it" problem.
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