September 13th, 2011, 11:10
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So Mardoc declared war on me at the end of the NAP and razed Howls Castle - he got sloppy though and left the Sons slightly exposed and Iskender Killed one with some Ghosts!
I may be able to use some mobility Radiant Guards next turn to blind the others if he gets cocky again. If that happens then they are toast.
More details to follow but the real place to be is Iskenders thread....
September 13th, 2011, 18:11
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Been a while since I've seen any pictures ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif) .
Darrell
September 19th, 2011, 13:23
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Turn 173
Guild of hammers!
2 cities taken. Blight came at a bad time... But it is hurting mardoc a lot too.
Turn 174
Should take PZ Noob next turn and here is my capital. Economy is shit without Aristocracy but no pop loss atm. Will look to swap back asap...
September 19th, 2011, 14:23
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Man I love that wonder...remember the good ol' days when the free GE came with Engineering so you got the wonder right away for free?
Darrell
September 19th, 2011, 19:39
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I think you can remove the drawn lines marking land split now.
September 20th, 2011, 02:48
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darrelljs Wrote:Man I love that wonder...remember the good ol' days when the free GE came with Engineering so you got the wonder right away for free?
Darrell
I don't actually! Although I played around with ffh ages ago, I only really got into it fairly recently.
NobleHelium Wrote:I think you can remove the drawn lines marking land split now. ![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif) Yeah although I am tempted to leave them there for the sake of seeing how much bigger I can get!
I'll try to give some more detail on how attacks pan out for the interest of looking at the Luchuirp in detail.
I have drafted a fair bit to avoid starving pop and thus most of my army is actually Raidant Guards! I think I have something like 15 of them atm!
September 20th, 2011, 08:32
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Quote:Fine by me - my interest waned a long time ago. And I think it's
possible the AI would do a better job.
And that would put the save into just one timezone, so you two could
finish it off quickly. Or, well, as I expect, so you could finish off
the golems quickly ;-).
- Mardoc
On Tue, Sep 20, 2011 at 7:26 AM,
> Hey
> I discussed it with Square Leg. How about you play a few more turns and then
> switch to AI and I play it out with SL 1vs1?
> Iskender
>
> 2011/9/18 Mardoc Mardoc
>> I've got to say - you've certainly taught me a lot about MP warfare in
>> the past few weeks. Thanks, I think :-/
>>
>> I think my opportunity has passed, but I'll play this out.
>>
>> - Mardoc
September 20th, 2011, 08:36
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update?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 20th, 2011, 08:42
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Krill Wrote:update?
umm... T174 is the most up to date...
I have the save in my inbox but cannot play for a while.
Iskender and I are going to play on a bit against the AI but this game is over really. The Sidar have won it.
September 20th, 2011, 13:02
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Square Leg Wrote:The Sidar have won it.
How is this? What does he have that you can't counter or does he have a victory condition that is easily attainable?
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