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The Kuriotates: A Tale of Centaurs, Hubris, and Unbridled Enthusiasm

All cities have roads.
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NobleHelium Wrote:All cities have roads.

Yes, but do ruins have roads?
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:Yes, but do ruins have roads?

'Sho 'nuff.
I've got some dirt on my shoulder, can you brush it off for me?
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Razing a city does not remove its road.
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NobleHelium Wrote:All cities have roads.
Not true. Some have railroads. :neenernee

There was an amusing bug in one of the earlier Civs (possibly Civ 1 or Alpha Centauri), where a captured city wouldn't always get the railroad on its city tile right away. So moving in or out of the city using an adjacent railroad would cost for road movement, not free railroad movement.
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T-hawk Wrote:Not true. Some have railroads. :neenernee

There was an amusing bug in one of the earlier Civs (possibly Civ 1 or Alpha Centauri), where a captured city wouldn't always get the railroad on its city tile right away. So moving in or out of the city using an adjacent railroad would cost for road movement, not free railroad movement.

I thought they could have both the rr and the road at the same time?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I think city tiles only get railroads if the city owner has the Railroads tech. Otherwise, a RR connected to a road only gives the road movement bonus, you'll need multiple RR tiles for the M/10 movepoints/tile.

I'd often build RRs inside my AI vassal's territory all the time, just to speed up advances.
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T-hawk Wrote:Not true. Some have railroads. :neenernee

There was an amusing bug in one of the earlier Civs (possibly Civ 1 or Alpha Centauri), where a captured city wouldn't always get the railroad on its city tile right away. So moving in or out of the city using an adjacent railroad would cost for road movement, not free railroad movement.

What is this "railroads" that you speak of in the land of Erebus? wink
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Oh, bloody Hell.

Looks like we would have been just fine against Ilios - but we forgot about Plako again. Plako hit us first and killed our stack defenders, and softened up the rest, then Ilios finished off most of the stack. We have this remaining:

Oh, and our road was pillaged, too. So retreat will be difficult, on top of everything else.
[Image: PBEMXXI%20T118-1.JPG]

I've got very little idea what to do now. Aside from upgrading Valin's Angel into a Valkyrie. I'm not sure how we even stay alive at this point. Gonna sleep on it.

The only silver lining I see is that most of the dead units were Living Mercurians, so we've now got 29 Angels. And should have no trouble coming up with recruits for Ophanim/Repentent Angels, if we live that long.

HidingKneel, any ideas?
EitB 25 - Perpentach
Occasional mapmaker

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Maybe declaring war on everyone wasn't such a good idea after all. But at least we went out in a blaze of glory!

Ideas... let's see...
that living charger is our most likely unit to make it to safety, so might as well let him have the gela. We get Eurabatres next turn. Maybe we can live long enough for him to conquer Thoth's island. It could be fun to play around with him for a few turns.

Can we get Basium to cover a tile for Sphener and Chalid to retreat to?

Ideas for how to come back from this? I don't think it's going to happen. The only thing I could possibly see is that maybe now that they've crippled us, Plako and Ilios will take aim at each other, and give us time to tech toward warhorses.
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