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[SPOILERS] Serdoas and Nobles Thread with a little bit of Gaspar sprinkled in

(August 31st, 2015, 01:07)Serdoa Wrote: Are you certain it was a cottage? Because I remember that the mod makes villages and towns unchangeable and I assumed that also included pillaging them inside your borders.

I believe that change is intended to prevent you from changing a economic city completely over to a workshopped one in the end-game when you have researched mostly everything. Though that basically means you either have some good cities that you don't use fully early on, so you can workshop them instead and then change civics accordingly when you have researched everything - or you just win by culture, funnelling your superior economy into it.

Either way, that's one of the changes I'm not very keen on, because you have to decide much earlier what to do with a city and are stuck with that decision. If that would already start with cottages, it would be even worse.

IIRC, the change was to prevent people from scorched-earthing their own territory of their mature towns when they get conquered.

If you can't pillage or improve-over a regular-ole cottage or hamlet though, then that really is a bug. frown
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So don't play with those people if that's a problem?
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That one's all Krill.

All of 'em actually. All Krill.
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(August 31st, 2015, 16:49)GermanJoey Wrote: That one's all Krill.

All of 'em actually. All Krill.

There's a reason the people call this KrillMOD.
I've got some dirt on my shoulder, can you brush it off for me?
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All right, Gaspar. I have a job for you. Find us a naming scheme.
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My little Pony? twirl

Btw: Did you log in as High Justice Grimstone Noble?
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I AM THE AVATAR OF JUSTICE ITSELF
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I don't think I had any cottages to pillage. Could have been some villages. I doubt I would have tried to workshop a town at the point in the game I was conquering. Hamlets I have no idea about.

I hate the change. When I conquer enemy territory it is because they were weak. Maybe tile management strategy is part of the cause of getting vanquished. When I take control of the tile I ought to be able to improve it as I see fit. I don't need the government krillmod making these choices for me.

I demand my tile pillaging rights be restored as the Sid intended. #tileteaparty
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I'm not sure how I feel about the change. I had two scorched-earth conquests in two back to back games and it really sucked. In PB22, Furungy suicided troops to pillage towns right before he died, and in PB18, Bacchus, and then later Gawdzak (who was a spoiled global lurker sub, which still irks me to this day), did a total scorched earth campaign, paving over dozens of mature towns. OTOH, I also think its their right to pillage their own stuff as they see fit. I guess Krill's change is supposed to be, like, a compromise? noidea
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It may be better to eliminate such actions through rules than modding. Not having the flexibility managing cities that we had previously diminishes this aspect of gameplay IMO. But I totally get wanting to eliminate unfun, spiteful actions like pillaging your own stuff to prevent your opponent benefitting. Conquest and war are ultimately a huge aspect of play and players ought to benefit from a successful war. Maybe modding in recovering cottages/hamlets/villages/towns that can be pillaged but are regenerated at 2x speed compared to original cottage growth. This is a decent simulation of reality in that it typically takes less time to repair something damaged than to create it in the first place.
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