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RBPB4 Lurker Thread

I get the feeling that even if luddite were to agree to a GS for peace with Ioan, mackoti wouldn't honor it.
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NobleHelium Wrote:I get the feeling that even if luddite were to agree to a GS for peace with Ioan, mackoti wouldn't honor it.

That would be Athlete-using-Slaze's-army-against-Slaze level of evilness in diplomacy.
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Query: Is it legal to sell GG if it is not legal to trade units that have GG attached to them? Isn't it exactly the same thing?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Maybe stipulate that these GGs can't be attached to a unit, only settled or military academied. While GG, theo, rax, stables, vassalage gives you natural lvl 4 units, I think that's a sufficient barrier to entry. What do you think?
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There's no rule against trading units, though I guess one might be needed in relation to turn splits (i.e. you cannot receive gifted units outside of your time slot).

Regarding great generals, there is this rule:

Quote:17. The Heroic Epic and West Point can only be built once you have a qualifying unit that has always been yours, and if joined to a GG, the GG was one you spawned yourself

So you can trade away a GG but the recipient cannot use him to enable the Heroic Epic or West Point. (Although technically, someone who wanted to abuse the rules could use the GG to boost unit A to 10XP while attaching him to unit B.)

So I guess the above rule should be reworded as follows:

Quote:17. The Heroic Epic and West Point can only be built once you have a qualifying unit that has always been yours, and that never received experience from a GG that you didn't spawn yourself.
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Oh if that is the way the rule is written no worries then.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Yeah, a traded GG can be attached to a unit according to the rules, you just can't build HE/WP based upon that unit.
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Yeah, we contemplated this when setting up the game. In fact, Luddite hit me on Gchat the other day and we went over what was legal and what wasn't.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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luddite Wrote:I'll go as low as a great person + 500 gold [for a Great General].

Sounds like a hard sell to me.
I have to run.
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Way overvalued. I wouldn't trade a GProphet, GEngineer, or GScientist straight up. Is a Medic chariot or free barracks worth that? Hell no. If you could get HEpic off of it, it would be different story. Even if you could get the +50% building, it would be a close call.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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