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HitAnyKey Wrote:Don't you all already know what you are doing for your first turn (or more)? You already know what the start looks like.
Depends.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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The settling decision could depend on exploration during the first turn. How will the timer work, is it only informal or will the turn automatically switch when the timer is exceeded? Did we arrive at a decision on how long teams have to play turns?
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Lewwyn Wrote:Depends.
 .
Darrell
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darrelljs Wrote:If not I'd like to request an extended turn timer for the first turn.
You don't need that much time to do what Novice tells you to do, right?
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No, but novice needs that long to hammer it into Darrell and check he understands.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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He's only on iteration 1,456 and his estimation heuristics predict he will need a 56 hour turn timer to converge on perfection at iteration <redacted>.
Darrell
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Krill Wrote:No, but novice needs that long to hammer it into Darrell and check he understands.
Also, this.
Darrell
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darrelljs Wrote:This is where I am happy Krill isn't on the team to mock me.
Darrell
If you know what I mean.
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Ilios Wrote:You don't need that much time to do what Novice tells you to do, right?
It's because we're still planning on how best to rush Sareln.
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You know whenever Darrell makes a mistake at work, maybe spills some coffee, he thinks "Thank fuck Krill isn't here to see that"?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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