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RBPB4 Lurker Thread

The scarcity of iron could definitely be interesting once the medieval era rolls around. Does luddite have it in his territory?
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Every civ had access to iron IMO. Mackoti lost his access now though.

[Image: rbpb4_map_small.png]
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Oh, really? I was going off of what rego said about not seeing much iron. I guess he hasn't scouted far into most people's territory then.

I see mackoti's iron(s) are up in the north behind Silver City. He could still nab the western iron, will be interesting to see if luddite can plant a city there if/when he notices.
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Took me a while, but I did eventually find Waldo.

Darrell
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regoarrarr Wrote:
darrelljs Wrote:Given your aversion to making your own, two free Workers is a big deal.

For sure. It's actually 4 since I'll get those other 2 also once I take WK's final city

* At-cheese *
I have to run.
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Just remember how slimy rego is willing to be for PBEM17 shhh.

Darrell
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novice Wrote:* At-cheese *

"7) Fair Play: Teams should show good sportsmanship and act in good faith. Play to win, play to survive, and avoid moves that artificially unbalance the game."

It is pretty close to walking right up to the line on this. Founding a new city solely to keep war weariness going and shuffling workers off to a civ who did absolutely nothing to help you all game just to spite the civ that rightfully earned them through conquering? Pretty damn lame.

If WK ran off to a different part of the map, made peace, and tried to rebuild it would be one thing. But at this late stage, there is no land available for expansion and the attempt would solely be to exploit a game mechanic to extend a grudge that, quite frankly, I don't really understand WK having in the first place.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Gold Ergo Sum Wrote:"7) Fair Play: Teams should show good sportsmanship and act in good faith. Play to win, play to survive, and avoid moves that artificially unbalance the game."

It is pretty close to walking right up to the line on this. Founding a new city solely to keep war weariness going and shuffling workers off to a civ who did absolutely nothing to help you all game just to spite the civ that rightfully earned them through conquering? Pretty damn lame.

If WK ran off to a different part of the map, made peace, and tried to rebuild it would be one thing. But at this late stage, there is no land available for expansion and the attempt would solely be to exploit a game mechanic to extend a grudge that, quite frankly, I don't really understand WK having in the first place.


Agree with all this. Is this really going to happen or was it just an idea? I think it's very cheesy and it was pretty ridiculous to see regoarrar threatening Plako with that idea.
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Worker gifting sounds pretty similar in concept to city gifting, as far as the rules go. Ultimately it's up to GES but a lot of the stuff rego is encouraging WK to do seems to cross the line.
It would be more fair if he wants to delete workers to prevent their capture.
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regoarrarr Wrote:Lord Parkin is really starting to tick me off.

1) the whole OB thing

2) now he's spending EPs on us, and we've lost his graphs

If we're lucky, maybe we'll get some 3 way conflicts developing. Locke will be thrilled.
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