Posts: 23,431
Threads: 132
Joined: Jun 2009
Should be fixed now. For some reason my browser (Chrome) didn't put them side by side. Also, caught a screw up in one of the screenshots, there should be a new one showing TRB getting a wonder in 4 turns (well...it says 4. We'll see how long it takes).
I'm also considering how I want to finish the game off now though. I kinda want to after sunrise is taken out. Hopefully we can reach a 1 turn a day pace and I can build some more with my new cities. Yes I could win a Domination or even Conquest victory, but I'd like to play with the modern era toys...and I'm not sure but it looks like Kylearan and Darrell are having a bit of a fight so I'd be interested in seeing that reach a conclusion and read about it afterwards. I might, if I ever feel bored, drop off a few stacks of tanks and wander around the country side to observe...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 2,764
Threads: 2
Joined: Nov 2009
Haha, that would be funny - scaring the living shit out of them but not actually doing anything.
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
Posts: 13,214
Threads: 25
Joined: Oct 2010
Krill Wrote:I'm also considering how I want to finish the game off now though. I kinda want to after sunrise is taken out. Hopefully we can reach a 1 turn a day pace and I can build some more with my new cities. Yes I could win a Domination or even Conquest victory, but I'd like to play with the modern era toys...and I'm not sure but it looks like Kylearan and Darrell are having a bit of a fight so I'd be interested in seeing that reach a conclusion and read about it afterwards. I might, if I ever feel bored, drop off a few stacks of tanks and wander around the country side to observe...
I can't decide whether you're crueler than I thought or nicer than I thought after reading this paragraph.
Posts: 23,431
Threads: 132
Joined: Jun 2009
You know, popping a GE at low odds is a rather nice end to a turn. Tasty 13 (base) hpt...
I captured 3 cities this turn:
I used my 4 bombers and 3 fighters and unfortunately didn't get great odds, and I'm kinda on a a timescale here so I just went for it. I think even if I'd have fallen short the city I failed to take would have fallen the turn after...
I have 22 units able to hit Vitcos next turn, 14 able to blitz. With a few RR, I can even use tanks outside Incan culture to attack Hiding next turn, and because most of hte units around there are cats, I shouldn't have a problem taking out the remaining cities by t162. So, Ilios, that is sunrise taken out in less than 10 turns right?
No, because that bastard decided to go take out Darrell and prolong his life. I can't be having that, now, I can I?
Well, that is 4 marines in Mari, on a hill and behind a river, versus 8 cats, 4 C2 Cuirs and 5 C2 Cav. I'm not actually sure I can hold the city, but...all the cats should be dead and most of those units are probably going to die as well, and I have about 4 tanks that could clean up the remainder. Still, I'm glad I sent those marines over there now, it's a good job I can stop at least one way that sunrise is expanding.
Now, for a bit of Levity:
Cyneheard has got contact with 2 players. Me and Whosit. He'd have contact with Kyealran as well...except he hasn't researched the tech that gives +1 visability over water. The same tech that he needed to wipe out my trireme earlier in the game...poor guy. I killed his IC but came within one round of losing the DD. I promoted Sentry which was a mistake, I should have gone with D2 or C1/medic and head to march. Whatever, the visibility will be useful as I don't want to send a carrier over to the other side of the map (although I am kinda tempter to, to help plan a strike against Whosit...)
OK, Domestic shit. I rushed RnR, and I'm now a 93 gold short on rushing Broadway next turn. Apart from the fact2 dead cities = fair amount of capture gold, enough to rush, hopefully...
I then proceeded to get a GE at the end of turn. I'm wondering either rush 3G in TRB...or get Mining Inc, 13 base hpt and build it the hard way? I figure Mining Inc, will be more fun giving me something else to MM Considering that the GE is worth about, what, 600 hammers, or 39 adjusted hammers into 3G, ignoring hte gold Mining Inc would pay itself back just in the hammers in TRB in...16 turns. I think that's kinda worth it...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 15,192
Threads: 111
Joined: Apr 2007
Your picture about Darrell is showing up as a thumbnail instead of a full sized picture.
Nice update!
Posts: 23,431
Threads: 132
Joined: Jun 2009
fixed...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,431
Threads: 132
Joined: Jun 2009
No massive turn report. I took to two southern cities for a few losses. I managed to take out a northern sunrise city that was maybe Darrells originally. I put 6 tanks in the front city, but I think it might fall. However, if it does...I should have a chance to take the remaining 2 sunrise cities next turn. If I can do that, sunrise dies.
Economically, I think I'm going to start rebuilding soon. I need to spread Mining Inc everywhere, for a start. Get a move on making 3G. Make factories, get health resources, get Bio, medicine and Refrigeration for supermarkets, hospitals and +7 health and +1fpt. And see if I can get a GM for Cereal Mills
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,431
Threads: 132
Joined: Jun 2009
Bah, looks like Darrell will die before sunrise, nothing I can do to stop it. Also, I'm starting to lose tanks now...and as I'm not buying more, I'm probably going to have to stop after sunrise dies and solidify.
I railroaded up and killed the stack of units sunrise had left after wiping out the city I captured last, I took out a fair few units but I would have thought I'd take out a few more cannons, but turns out I didn't. Anyway, moved up all available tanks, plus a GG, and just need to keep on moving forward now, staying 4 tiles south of his units until I can capture all cities and knock him out of the game.
On the economic side I bought Broadway (who doesn't?) and spread MI to my IW city. I'm going to be spreading MI as fast as possible (it costs most cities about 10gpt but makes me 12 in my capital with WS/Grocer/Bank/Market), and I'm 4 turns from Eiffel. 7 or 9 turns from 3G depending on if I get Pentagon. Considering I'm not building military atm...probably going for 3G next.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,431
Threads: 132
Joined: Jun 2009
Only 2 attacks this turn to capture Borsippa (check screenshots above for hte location, I won two 95% battles), and positioned the majority of my tanks (i.e. the healthy ones) 4 tiles away from Nippur and railroaded the entire way. I think I can take out Sirpuria next turn without burning a GG, but I'm not entirely sure I'll be able to take out Akkad. I might have enough worker turns, and be able to do a trick or two with a GG to get it without RR'ing the entire way there. Just have to hop there ain't a city in the far corner...I'lll do a full update next turn whatever happens, and once the war is over I'll do a full economic update. However, at 80% science (I'm using 20% culture for happy and it helps to pop new cities borders when they work 5 towns) I can tech Future tech in 5 turns without the 20% prerequisite bonus. Fusion only takes 4 turns.
EDIT: oh, and I killed another Cyneheard IC when it was within 1 turn of finding Kylearan. I think I'm going to let his third find Ky tbh.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,431
Threads: 132
Joined: Jun 2009
OK, so let's see what I can do economically once sunrise dies:
Are there any civics I need to swap to? No, although Caste would be useful to get a GM for Cereal Mills.
Happiness? I'm about to finish Eiffel for +2. I'll get Hollywood from Mass Media for +2 if I need it. I just got silks for another +2 as I have markets everywhere, dyes I'll pick up once I get a settler out and gems as well from that settler once I get 7 spare worker turn, so that's an easy +10 when all of the multipliers are in place, and I'm not leaving US so they will be in place wherever I want them. So I don't have any problems with happiness.
Health? Yes, I'm dealing with Health now and I have every health res in the game. But I'm about to get Supermarkets for +4 health (and +1 fpt), hospitals are 1 tech away for +3 health and I can get Ecology for Recycling Centres to remove unhealth from buildings. I'm also 3 techs (one of them Medicine for Hospitals, the other Superconductors for Labs) from Genetics for +3 health/city.
But why would I want extra health when I've packed cities in tight already? I want Cereal Mills for about 12 fptpc, so an extra 6 specs, 3 engineers and 3 mercs for 21 (adjusted)hpt (taking into account rush buy), plus the additional 40 (adjusted) hpt from Mining inc, I'll basically be making half a tank a turn from two sets of corps, which isn't bad, but I'm going to need that level of production to clear out 3 civs at the same time including a naval invasion.
Yeah, you heard me right, I'm going for a full naval invasion. I'm going for MA, for steal bombers, jet fights and Mech Inf. Currently that would require Computers and Robotics for MI, 12.5k beakers, Composites needs 19.6k, and Stealth needs 11.3k beakers. On top of this consider the need for 15.3k to get to Genetics, and 3k beakers for Mass Media. I'm currently making about 2k bpt at breakeven, but cities are coming out of revolt and about to start growing onto towns, and I'm still able to very quickly buy the necessary infrastructure, teching off the leftoversto get to Refridgeration, afterwhich I can just turn off tech (again) until I've finished the spending spree.
I'm hoping I can push about 4k bpt by the time all of the cities are down, the corps are spread, and I'm back to building up an army. Reasonable? Not sure, but it's going to be fun trying.
And if anyone was wondering why I'm not just going to take Cyneheard out next, here's why:
That's a lot of units and he is 2 turns from Inf, but a fair distance from Tanks. He needs Compass, Optics, Astro, Sci Meth, Physics, Electricity and Combustion. The first 3 techs are easy, but I expect him to go SM>Combustion for Destroyers, but I can't see his oil anywhere (though I do not have full vision of his lands). I'm going to assume he does have oil, and probably pump out a few battleships to go blockade his single port. But seriously, that is a lot of units for me to deal with.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|