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Like a hot wind Varn Gosam of the Malakim [SPOILERS]

Thoth Wrote:lol No, but taking screenshots is a pain in the arse. I've never managed to get the ingame screenshot ability to work so I have to hit print screen and then alt-tab over to paint, paste the pic, save it, alt-tab back to the game ect ect ect. The whole process is painfully slow on my arthritic computer and occasionally leads to Civ crashing or hanging up. I really don't want that to happen during a war turn where I'm engaging in a lot of combats.

I'll see about getting a few pics once the turn gets around to me again.

Check the config file? Do you use dual screens?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Ravus Sol Wrote:Ouch... So it only saves the shot as a Copy-Paste type and not in the screenshots folder? That's harsh.

Yep. frown

NobleHelium Wrote:The in-game screenshotting doesn't work properly for me either. It saves the screenshot but the interface is never present. Doesn't work for most shots since you generally want to show the interface which has most of the information.

I don't even get that. If I use Shift + PrintScreen I get the "Name the Screenshot" popup, but when I hit the "ok" button I get "screenshot failed" and nothing in the screenshot folder.

Krill Wrote:Check the config file? Do you use dual screens?

I'm on a single monitor. I've looked in the ini file, but the only thing I can find that relates to screenshots is the line that lets me specify the file format (currently set to JPG). Is there a line I can add to enable screenshots?
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Advice would be to play in windowed mode, and see if that helps. I've always played in windowed mode, and the game won't take screenshots unless I have the window on the main moniter: if I move the window to the secondary moniter and press Prt Scr the screenshot won't take.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I'm playing in windowed mode (I seem to get slightly better performance in windowed mode). I'll give it a try in fullscreen mode and see if that helps.
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Turn 163 finally arrived.

No action (other than the usual hail of free-xp fireballs) on Nyktorion's turn.

After the usual Floating eyes, hawk flights, Blur, Haste and Shadowalk I moved on F Destination this turn. Nyktorion still has his Ents on the board this turn, but they disappear at the start of his next turn (if I'm wrong about that then I'll have made a mistake that will probably cost me the game in the long run). I sent my assassins up against his mages and Killed 2 + an adept. I managed to loose two assassins at 90 and 95% odds. grrr. The adept that won at 5% odds will likely have gotten enough exp from that fight to level up to mage next turn.

Nyktorion is buying Entropy mana from Heisenberg (trading two of his own mana in exchange) and has a Rust adept in F Destination. Since most of my stack power comes from my Eidolons (plus RoF) I'm not worried about the effects of Rust on my combat capabilities. Rust only affects metal using units and Eidolons don't use metal weapons. If he doesn't abandon F Destination on turn 164 I should be able to take it plus the FoL holy city on turn 165.

After some careful thought I decided to cash in my GP and GSci and joined the Golden Age club. smile I'm currently running 50% cash, 30% science and 20% culture. The GA lets me finish up Religious Law on time while maintaining a profit of ~450gpt. The culture slider does two things for me: 1) it keeps a couple of extra people working in the cities that haven't got Gambling Houses yet and 2) it puts a big chunk of culture into some sensitive border tiles on the Lanun front that I'm in danger of loosing cultural control over.

I'll be finishing off my last couple of GHs over the next two/three turns and I'll ditch the culture at that point. Once RL is in I'll build the Temple of Temporance in GLT (should be a 1 turn build with overflow) for an extra happy. WW is already bad and will get worse once I start capturing Elf cities. However I should be able to grab Cotton and Furs before WW really cripples me.

Looking over the trade screen I noticed that WarriorKnight no longer had his Palace Spirit mana. He wasn't trading it to anyone...WTF?

OH!

WAIT A MOMENT.

He's tolerant. He went and built the Infernal Palace in Dis. That explains his sudden power jump. DOH. lol

(The Infernal Palace gives -100% WW in all cities, + 50% production in the city it is present in and +1g/+1b from religious buildings. It also provides 1 Iron, Fire Mana and Entropy mana)

Mardoc now has Stirrups + Iron Working (no Iron hooked up yet). Still no sign of any increase in his power rating (Does Nox Noctis invisibility prevent units from showing up on the power graph?)
He's got enough time to tech to Warhorses before our NAP expires at EOT 170 so War Turtles are a possibility. Alternatively he could tech Gunpowder for some Muskeers (if he has access to the Gunpowder resource). I don't think he has the beakers to do both and still upgrade any significant force. He could whip up a pile of HA's on the last couple of turns before our NAP ends or he could draft a bunch of Muskets (he'll need to tech to Warfare and swap into Military State before his GA ends in order to do that but he has the BPT to do so). That would enable him to 3 pop draft 3 st 10 (11 with flaming arrows) Muskets per turn.




Next turn will either see the elimination of my stack (if I'm wrong about when the Ents disapear) or the beginning of the end for Elfdom. I'm continuing to draft out Radiant Guards both for the Eastern front and to help beef up my Western defenses. Other than that it will be mage/disposable summons spam backed up by Beasts of Agares/Mardero in the West (plus a small surprise package). I would like to redeploy at least one of my Eidolons but I'd rather ensure a quickish end to the Elf war. Taking Nyktorion's Island cities won't be difficult but it will take a few turns and tie up water walking units.


The AC is currently at 20 and I'll be raising it by at least 8 points (4 for Mardero and +1 for each Beast). In order to trigger Blight I'll need to either raze a couple of cities or spread AV to a few more of my cities.
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Right.

It's like this.

I'm corked.


And there has been sweet fuck all in the way of turn movement lately.....

so....

http://www.youtube.com/watch?v=-8hDw6mS2...e=youtu.be
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Rezillos. Win.

Elfs.

Erm. Lose?


(unless the Elf is smokin' hot and has a really nice rack.......)


This is NOT SAFE FOR WORK:

*edit* Image removed after a more sober look.....ooops.
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Somehow.

The last two posts seem appropriate for the post count associated with them.

smile
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At long last we got another turn, and the RNG decided to be kind:

[Image: anothergoldenage.jpg]

jive Another 9 turns of GA....W00T!

Killed a bunch more Elfs....

ended turn and a big fucking monkey turned up on my borders:

[Image: monkeymi.jpg]

Not sure if the BFM can enter borders or not.....either way, I'm smelling some chilled monkey brains in my near future. smile
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Seeing as you were so excited and delighted over the Monkey (though he looks more like a Gorilla), I thought you might appreciate this.
Travelling on a mote of dust, suspended in a sunbeam.
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