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Long answer is difficult, but short answer will suffice, I think.
Everyone else built units. I didn't. Therefore I win.
This is also the reason why NTT games are mostly unskilled games.
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My question has been answered. The start location you got was the biggest factor in allowing you to not build units. Your last line calling NTT games unskilled would interest people if you would expand on it but as I said before you answered my question.
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So, buying wonders for gold...always fun. CR cost 1700ish gold plus one turns production...now to figure out what sivics to swap to. I'm thinking US/FS/CoL/FM/Pacifism...at least until I get then GM. Then swap to US/FS/Em/FM/FR and push out to MI/MA/SB, then swap back to US/FS/Em/FM/Th. Although Merc would really speed up my next GA...eh, that's a good enough reason to stay in merc, actually.
Current games (All): RtR: PB80 Civ 6: PBEM23
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OK. Very big pic dump...
I revolted to US/FS/CoL/Merc/Pa, because I'm going to try for either a fourth GA for fun (need 3 more GP after the GM for CM), and it's not much less productive than FM (FM saves more gold but doesn't really give me more of anything). If I get the GM next turn, I'm probably going to revolt out of CS/Pa into Em/OR and start spreading religions, otherwise I think I'm staying in CS/Pa until I get that damned GM (shouldn't take me long, only a further 7 turns...)
Current games (All): RtR: PB80 Civ 6: PBEM23
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Well, Kylearan is moving in 45ish rifles, 4 MG and 26 cannons. I have 17 tanks that can blitz, 2 inf and 3 Marines. Should be worth the next GG and fairly easily hold. The annoying this is I got the 5% artist instead of the GM at Thank You Means I'd need to stay in these civics for 8 more turns to get a GM out of that city, and alter the other cities specs because they are due to pop them first.
Bah.
Current games (All): RtR: PB80 Civ 6: PBEM23
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One dead tank. 32 dead MG and rifles. Now Kylearan has less units that can kill than I have units in the city. Hopefully he just buggers off now.
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...And then Krill declared the world as his oyster.
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Well, true enough:
I got me a GM I didn't really care that I lost a population, I was going to get a GP from that city before I could pop one out of Thank You, so might as well get the gest odds on a GM that I could. I'm working tomorrow, so I'll do a turn report on Tuesday. I'm starting to build units again now...and I'm not going to be that limited by building the Execs (5 a turn once I get them into 5 cities!)
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Started science back on Ecology for Recycling Centres, 3903 bpt, -485 gpt.
Revolted to US/FS/Em/FM/OR. Going to spread my religion as wide as possible for gold and Theo XP, then revolt to Theo. FM is coming into it's own over the next 11 turns as I spread CM to all of my cities. I've even planted a few crap cities so I can rush workers in them (I'm actually quite short of workers considering the timescale I'm working on) but with 2 corps they'll function quite good as 2 turn unit pumps vie cash rush, and the only need an Org Factory and forge for 44 hpt.
Tech path is Ecology>Computers>Superconductors (t179, t180 and t181 respectively). Then likely Robotics (t183) and then up to Computers (t188?), then finally up to Stealth (t191?) I think I might be able to finish those techs by t189 if I play my cards right and factor in growth, but that's only 11 turns for 10 mostly Modern era techs.
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Krill Wrote:with 2 corps they'll function quite good as 2 turn unit pumps vie cash rush, and the only need an Org Factory and forge for 44 hpt. Will you cash rush the Org Factory or build them from scratch?
Krill Wrote:Then likely Robotics (t183) and then up to Computers (t188?), then finally up to Stealth (t191?) You mean Composites instead of Computers, right?
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