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RBP6 Lurker Thread

spacetyrantxenu Wrote:I can't remember if the mod you guys used in that game prevented seeing power graphs
It did, but not intentionally; because of a bug. Furthermore, the bug turned out not to affect the first player, which was Krill. So he alone had access to the graphs, though for fairness he was supposed to not look at them either.
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Actually after a few turns even player 1 couldn't check F9. That said, you need a high pop count to be able to whip or draft an army in the invent of invasion, so there are other trade offs.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Spulla is up 40% on beaker count. With sullla's and speaker's very strong captails and the fact that team 3 can not be saved by tech deflation due to the weakness of the other to teams I am calling the game for spulla. Team 3 would have had a chance if other teams played normally so they would be able to get tech at last-civ prices.

So how long is this farce going take? My guess is around 200 turns. lol I think spulla should be more careful in joining later games to prevent wasting everyone's time like this... smoke
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Quote:So how long is this farce going take?

I don't understand why Speaker, Sullla, & sunrise having an early lead means that this game is a farce. CIV is a snowball game but one of the other teams could always, I don't know, raze their capitals? Pillage every tile?

There are always options. Not necessarily 'good' options, but options nonetheless.

I'm interested in seeing if Speaker, Sullla & sunrise can extend their lead or if someone else can come out of the woodwork.
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Zalson Wrote:I don't understand why Speaker, Sullla, & sunrise having an early lead means that this game is a farce. CIV is a snowball game but one of the other teams could always, I don't know, raze their capitals? Pillage every tile?

There are always options. Not necessarily 'good' options, but options nonetheless.

I'm interested in seeing if Speaker, Sullla & sunrise can extend their lead or if someone else can come out of the woodwork.

The captials are just the icing on the cake. One team missed a bunch of turns and is in a very bad postion. Other is following a very strange tech path that is not working out for them. 2 of the 4 teams are very far behind in demographics. Unless they suddenly start playing better they are going down.

I might have overstated my case on team 3 lol . I think there stratgey (cities over tech!) is really going to suffer though with the 2 weaker teams falling to the bottom of the tech race. They should be able to pick up tech at 4th civ prices but they will be unable to do so. Team 3 should have saw other teams playing badly and changed their plan.
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Even if it's a stomp hopefully the players will learn from it though. RB (generally) seems to be pretty good from learning from it's mistakes, and if they do I'd still call things a success. smile
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The mistake was trying to do something weird for the next pitboss.

After pitboss 4, lots of people were ready to start another one, and then somebody says that pitboss 5 will be using the (at that time untested) RB mod. Everybody(except Kuro) loses interest and the signups spin off into pbems. Then Sullla/Speaker introduce this game, with a certain set of some very unfamiliar game rules that they refuse to negotiate on. Out of respect for Sullla, and a desire to just begin the next pitboss, people sign up, and we can see the result. Parkin had another proposal at about the same time, but it was weird too and people went for Sullla's.

Seriously, why couldn't it be another game like the prior pitbosses? Why did people have to introduce all these unfamiliar elements?
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Ellimist Wrote:The mistake was trying to do something weird for the next pitboss.

After pitboss 4, lots of people were ready to start another one, and then somebody says that pitboss 5 will be using the (at that time untested) RB mod. Everybody(except Kuro) loses interest and the signups spin off into pbems. Then Sullla/Speaker introduce this game, with a certain set of some very unfamiliar game rules that they refuse to negotiate on. Out of respect for Sullla, and a desire to just begin the next pitboss, people sign up, and we can see the result. Parkin had another proposal at about the same time, but it was weird too and people went for Sullla's.

Seriously, why couldn't it be another game like the prior pitbosses? Why did people have to introduce all these unfamiliar elements?

Unfamiliar elements in and of themselves aren't the issue, though I generally think a lower-profile game like a PBEM would have been a better option for some of them. Once upon a time though, this community was all about variant play. I do think that spirit has gone away to an extent as its evolved into an MP community - even FFH, which is variant in and of itself, the more "variant" games always take a lot longer to fill up.

This game I think was more the issue that everyone perceived Sulla/Speaker as far more experienced than anyone else in the format and hence wasn't interested in signing up for a game just to feed them a victory. I agree that a normal pitboss would have been far better received. Though I'd guess that at one of these windows where the PBEMs start ending and players get "released" to find new games, you could pretty easily fill up a PB7 were it to be proposed. (Though it is absurd that PB5 which will never happen still fills a numbering slot.)

I myself will never play in another simultaneous turns/turn-timer game. The timer gaming bullshit that occurs, not to mention double-move issues is enough to make sure I want no part of it. The only advantage, IMO, is the increased number of players able to participate and its not worth watching someone sit there and make sure they're the last one to play everytime, for example. wink
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Gaspar Wrote:The only advantage, IMO, is the increased number of players able to participate and its not worth watching someone sit there and make sure they're the last one to play everytime, for example. wink

I think this is actually one of the biggest problems with Pitboss games.
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Tyrmith Wrote:Even if it's a stomp hopefully the players will learn from it though. RB (generally) seems to be pretty good from learning from it's mistakes, and if they do I'd still call things a success. smile

I agree with this. The problem with this game is that it takes so long so it is really bad if you don't have a chance... There is a sliver-lineing to nearly everything. smile
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