December 3rd, 2011, 00:55
Posts: 6,189
Threads: 37
Joined: Jul 2010
And that was post #200. :hat:
On a serious note:
Assuming mirrored start locations, how would you play out this start as one of our opponents?
December 3rd, 2011, 08:38
Posts: 12,510
Threads: 61
Joined: Oct 2010
EitB 25 - Perpentach
Occasional mapmaker
December 3rd, 2011, 10:10
Posts: 6,189
Threads: 37
Joined: Jul 2010
Mardoc Wrote: I don't get it - what would have been better? Working the wines instead of the dyes for the extra hammer? Failing to work at least one of them would have delayed Fishing a turn, so that was right out.
Yes. Finishing the warrior the same turn as Fishing was the aim.
Quote:But how is it better to finish the warrior now, rather than swap to workboats? Don't we want the fish and coves ASAP? What's the point of going Fishing first if we delay those?
It'll take 11 turns to get all three WBs out. Hammer decay sets in after six turns, so we'll lose 5 h to decay on the warrior if we don't finish it.
If we swap to working the Mushrooms and both FGHs, can we finish the warrior in one turn? And can we still finish Fishing in 1 t if we do?
December 3rd, 2011, 12:05
Posts: 12,510
Threads: 61
Joined: Oct 2010
Thoth Wrote:If we swap to working the Mushrooms and both FGHs, can we finish the warrior in one turn? And can we still finish Fishing in 1 t if we do?
Fishing is already in. We ought to be able to finish the warrior in 1, yes. Which I suppose is worth doing in order to not lose hammers to decay.
EitB 25 - Perpentach
Occasional mapmaker
December 3rd, 2011, 13:10
Posts: 13,228
Threads: 25
Joined: Oct 2010
Hammer decay is 10 turns for units, on all game speeds. Unless it got changed in EitB?
December 3rd, 2011, 13:23
Posts: 12,510
Threads: 61
Joined: Oct 2010
Well, I finished off the warrior anyway, overflowing into a workboat. And we found more goodies
Maybe we should just go for Tower  . Skip all this war stuff  .
EitB 25 - Perpentach
Occasional mapmaker
December 3rd, 2011, 14:01
Posts: 6,189
Threads: 37
Joined: Jul 2010
NobleHelium Wrote:Hammer decay is 10 turns for units, on all game speeds. Unless it got changed in EitB?
Hammer decay scales with gamespeed in BTS and FFH.
December 3rd, 2011, 14:36
Posts: 13,228
Threads: 25
Joined: Oct 2010
Source?
http://forums.civfanatics.com/showthread.php?t=280372 - thoroughly tested by DanF5771, and after BTS was released. Post 18 for specifics on scaling with game speed.
December 5th, 2011, 08:38
Posts: 6,189
Threads: 37
Joined: Jul 2010
NobleHelium Wrote:Source?
Actual in game observation. Quick speed BTS/FFH 3.19 hammers decay on units after 6 turns and buildings after 30.
Quote:http://forums.civfanatics.com/showthread.php?t=280372 - thoroughly tested by DanF5771, and after BTS was released. Post 18 for specifics on scaling with game speed.
That post was made a couple of patches ago.
December 5th, 2011, 19:34
Posts: 12,510
Threads: 61
Joined: Oct 2010
Ok, maybe early bronze working wouldn't be a waste after all. This is a pretty big chunk of jungle
Or...we could just bias our expansion south
Ichabod, even if this is a reaction to PBEMVI - it's still very very nice.
Finally, a boring bit - we're still looking for boats in the forests and among the fabulous 'shrooms, dude.
In other news, I think I don't like the naming scheme anymore. It was going to be hard enough to come up with a long list of sequels that were good, but trilogies? Not for the number of cities we intend, anyway!
Any other suggestions?
EitB 25 - Perpentach
Occasional mapmaker
|