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This Time for Sure: Mardoc reprises the Lanun

And that was post #200. :hat:

On a serious note:

Assuming mirrored start locations, how would you play out this start as one of our opponents?
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Thoth Wrote:From the looks of that screenshot, you've mucked up the tile micro.

banghead :Krillrant: banghead :Krillrant:

Tighter tile micro would have finished up the warrior the same turn we finished Fishing.

banghead :Krillrant: banghead :Krillrant:

As things are, aim to finish the warrior the same turn we grow to size 4, then work max hammers to get the Fishing Boats out

huh I don't get it - what would have been better? Working the wines instead of the dyes for the extra hammer? Failing to work at least one of them would have delayed Fishing a turn, so that was right out.

But how is it better to finish the warrior now, rather than swap to workboats? Don't we want the fish and coves ASAP? What's the point of going Fishing first if we delay those?
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:huh I don't get it - what would have been better? Working the wines instead of the dyes for the extra hammer? Failing to work at least one of them would have delayed Fishing a turn, so that was right out.

Yes. Finishing the warrior the same turn as Fishing was the aim.

Quote:But how is it better to finish the warrior now, rather than swap to workboats? Don't we want the fish and coves ASAP? What's the point of going Fishing first if we delay those?

It'll take 11 turns to get all three WBs out. Hammer decay sets in after six turns, so we'll lose 5 h to decay on the warrior if we don't finish it.

If we swap to working the Mushrooms and both FGHs, can we finish the warrior in one turn? And can we still finish Fishing in 1 t if we do?
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Thoth Wrote:If we swap to working the Mushrooms and both FGHs, can we finish the warrior in one turn? And can we still finish Fishing in 1 t if we do?

Fishing is already in. We ought to be able to finish the warrior in 1, yes. Which I suppose is worth doing in order to not lose hammers to decay.
EitB 25 - Perpentach
Occasional mapmaker

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Hammer decay is 10 turns for units, on all game speeds. Unless it got changed in EitB?
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Well, I finished off the warrior anyway, overflowing into a workboat. And we found more goodies
[Image: PBEMXVI%20T11%20south.JPG]

[Image: PBEMXVI%20T11%20north.JPG]

Maybe we should just go for Tower smile. Skip all this war stuff lol.
EitB 25 - Perpentach
Occasional mapmaker

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NobleHelium Wrote:Hammer decay is 10 turns for units, on all game speeds. Unless it got changed in EitB?

Hammer decay scales with gamespeed in BTS and FFH.
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Source?

http://forums.civfanatics.com/showthread.php?t=280372 - thoroughly tested by DanF5771, and after BTS was released. Post 18 for specifics on scaling with game speed.
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NobleHelium Wrote:Source?

Actual in game observation. Quick speed BTS/FFH 3.19 hammers decay on units after 6 turns and buildings after 30.

Quote:http://forums.civfanatics.com/showthread.php?t=280372 - thoroughly tested by DanF5771, and after BTS was released. Post 18 for specifics on scaling with game speed.

That post was made a couple of patches ago.
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Ok, maybe early bronze working wouldn't be a waste after all. This is a pretty big chunk of jungle
[Image: PBEMXVI%20T13%20Jungle.JPG]

Or...we could just bias our expansion south
[Image: PBEMXVI%20T13%20South.JPG]

Ichabod, even if this is a reaction to PBEMVI - it's still very very nice. thumbsup

Finally, a boring bit - we're still looking for boats in the forests and among the fabulous 'shrooms, dude.
[Image: PBEMXVI%20T13%20city.JPG]

In other news, I think I don't like the naming scheme anymore. It was going to be hard enough to come up with a long list of sequels that were good, but trilogies? Not for the number of cities we intend, anyway!

Any other suggestions?
EitB 25 - Perpentach
Occasional mapmaker

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