OK, we have six cities, one settler, and five workers. We're Arcane and have no adepts. We're running Aristograrianism and Slavery, have tons of irrigatable grassland, and haven't researched Construction.
So, I'll do something about all three of these problems. Exciting detours during the turnset:
I started my turnset with a barb warrior north of Hamburger Land. He had Enchanted Blade, courtesy of Acheron, no doubt. I sacrificed Loki's puppet into him (no damage), then sent one of Hamburger Land's two defending warriors. He died but damaged the barbarian enough that the other warrior could clean him up. He also managed to enslave the orc, who was [strike]happy[/strike] [strike]willing[/strike] able to be put on display to reassure our citizens of our military's competence.
Later, the Sailor's Dirge appeared and dumped three skeletons by Supersize Me. They didn't like the look of the defenders, so wandered off to attack Dexter's House. They all died attacking across the river.
In addition to terraforming grunt work and adept slaving, I proposed a slave trade resolution for the Undercouncil. It passed, and Perpentach rejoiced. Unfortunately, he had to spend his spare change to buy off a slave revolt, and couldn't actually buy any slaves.
Report up soon. Had a few computer crashes swallow my previous efforts, so I'll just throw up the save to not hold up the game.
EDIT: Report!
This is just a quick report to fill in the blanks. More interesting stuff next time!
In what I can only assume to be Bobs master plan, we were researching full pelt into AV when I got the turn. Boring. I really wanted to do something more interesting like Radiant Guard Mimics. Ugh. I finished it up anyway, grumpily.
Our position is basically crap right now. We are technically around second, but Alexis is a total runaway. During my turnset I pissed her off a little by refusing demands and watched her vassalize Tebryn.
I did a quick Copper->Air mana trade to slightly boost our military as a stop gap, but mainly concentrated on finishing up the long overdue expansion. That was hurt a bit by an unexpected barbarian attack as Samhain finished and Frostling Wolf Riders managed to kill 3 of my workers. Grrrr....
I grew and settled some cities. We can fit maybe one or two more in before we run out of land. Militarily I built a few adepts, and a lot of freaks(most of who became freakshows). We've got some fairly big core cities, and we've probably got the techs to do an offensive war with Priesthood coming in during Dantski's turnset. The best move for our Civ would be a quick attack on Auric, followed by an attack on Cassiel. I'm doubting that we do anything like that, but I guess I'll see next time I pick up a save! It's definitely war time coming up.
Don't read my report if Selrahc's hasn't posted his yet.
Naughty lurkers!
Turn 0 â Well a lot has changed, 4 new cities. A bunch more techs, team went for Ashen Veil instead of my dick about with Gibbon Goetia idea which is fine. Also have 1 settler en route to finalize our northern border with Auric. In this turnset Iâll try to have another settler ready or close to ready for a northern spot next to my CLAM DOWN sign.
Turn 1 â Iâve never been a fan of Slavery in FFH, I switch to apprenticeship + also switch to Religion from Nationhood.
Turn 2 â Cassiel joins the undercouncil.
Turn 3 - Priesthood is in. Also since itâs a silly game and weâre following AV it would be foolish of me not to choose Order as next tech!
Turn 4 â We get the research boost event, thatâs about 1 and a half turns of research.
I also culture bomb our new city called Kaelynâs Zoo. That puts Bradelines Well in our land.
Turn 7 â After a quiet few turns its all action. First a trade with Rhoanna.
Lategame is so much more fun in FFH than everything beforehand so anything that gets us there faster works for me.
Also Order is founded in My Little Hippo, a city renamed after Selrahc neglected to give it one. Order immediately spreads to one of Cassielâs cities so he might switch. Iâm going to spread Order to Toasty Jiblet and see if anything interesting happens.
Turn 9 â Alexis asks us to join her war with Cassiel. We have no military so no dealio.
I also get the âU.Nâ vote to propose, I choose fund dissidents whatever that does.
For those who donât know (I didnât!) when you try to have spread Order into a city with AV they fight and only one of the two religions can be present in the city. In this case, AV wins.
Turn 10 â Currency finished and dissident vote passed with no objections. If only I knew what it did.
Wondering which of us is going to use our worldspell free golden age, maybe I should've done so on this turnset but not sure.
"We are open to all opinions as long as they are the same as ours."
Quote:Also Order is founded in My Little Hippo, a city renamed after Selrahc neglected to give it one. Order immediately spreads to one of Cassielâs cities so he might switch. Iâm going to spread Order to Toasty Jiblet and see if anything interesting happens.
Cassiel cannot adopt any religions.
Active in:
FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
Oh shit we aren't pleasing NobleHelium, everyone get your acts together!
My report:
I have no idea how fun this is to lurk, but this has certainly been an... experience... to play :neenernee
My turn was mostly spent doing maintenance for our ludicrously ill-managed wreck of a civ before flinging us boldly & headlong into likely disaster at the end.
I didn't take pictures of the whole state of the empire, but it really was a mess. Giant, stinking, unhappy cities. Workers doing seemingly random things. An incredibly small military. Tons of pointless, inexplicable techs (Order and the Veil??). It's wonderful :')
First order of business was to go ahead and spring the WS:
This enabled the free switch to two new civics:
I also used a prophet we had standing around to spring another golden age, giving us 27 turns total, so that Dave and I don't get all the fun
Several builds got switched from take-forever infra builds and random obsolete warriors to ritualists or mimics. Auric looks weak, and I think it's high time we actually fought someone!
Switching to Military State meant that I could also draft to slightly lessen the impact of the coming blight
Yeah, there we go. Ouch.
The AI went nuts with war declarations all throughout my round. It's like some sort of Hobbesian Man-Against-Everything Total War Apocalypse scenario out there. No war decs on us tho. No idea why, our power blows.
Three turns in and the game burdens me with a serious Moral Dilema. Hybie spawned right on our Western border. Our military is pathetic. It would be child's play to take over as him and then just romp all over our former civ. But ehhhh, we're playing a Perpentarch dammit, and we're going to see this through as him till' the end!
Oh yeah also Auric decided to be a bitch and pop his spell, meaning that the blight, golden age, and of course all production are all on hold until near the end of Dave's round. And of course the blight does not lessen in strength at all during Stasis
Yeah, Auric has to die now.
See, even Hyborem has the right idea!
Our "glorious" "army".
Not now Evil Queen Sexpot, I've gotta kill the guy named after a James Bond villain! (Still sure would be terrible if she declared on us!)
As our pathetic army stood impotently outside the walls of a useless city, I carefully laid out my detailed battle plans for Dave.
And then, as has been my custom, I ended turn to send Dave the beginning of his first turn, just in time to see Auric move two small but still threatening stacks next to our land, with Hyborem doing nothing to contest him, and only our wounded Rosier being close enough to try to relieve our one-warrior-garrisoned western cities.
Fun times ahead for Dave I reckon, plus Selrahc will end up bearing the brunt of the Blight, once Statsis wears off. Glad I'm not playing those turns!