Quote:Half of RB
It's the cool half, so it's okay
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Spiritual Industries by Mackoti
|
The irony is that that isn't slightly more than 10 people.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. Thoth Wrote:WTF? Cause he got a few days head start. Under your undying leadership we shall topple that count, undoubtedly. Thoth Wrote:Nah, just random spam to increase the paranoia of everyone else in the game to make thing more challenging for Mack when he does get back. :D Sounds like a fun extra victory restriction for mackoti to have to deal with. Changed your name from Ramesses II to Mackster. Password is m7. You can change both when you get back. Warrior 1N to check out the river. Settled in place. Game wanted the city to be called Uruk, even though you have light blue Viking colors. Compromised with Bluruk. End turn.
I've played so much civ2 I still think the greeks as the orange civ. Wouldn't be awesome if you also could pick your colours and flag design along your leader and civilization?
Played t1. Obvious starting plan is to tech AH which finishes same time as the worker. Pasture the cows immediately, growing in just 4t and producing a warrior. Then begin producing a worker or settler at size 2 while the worker improves the corn.
A settler could be built in 6t (2h overflow + 3 * 9h + 3 * 12h) and plant 1S of the rice 2t later, with an immediate trade connection via a single road segment, and the worker ready to farm the rice with no wasted actions. That seems reasonable. A second worker could be good too. In that case, another worker tech would be important. (Pottery or Mining.) |