September 7th, 2012, 16:12
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NobleHelium Wrote:According to Ruff, no barbs can spawn within two tiles of a unit, vision or not. Not sure if that's true though.
Yes but Seven's point was that a wolf could move there, not spawn there.
Anyway Seven's solution sounds good to me.
I have to run.
September 7th, 2012, 16:49
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NobleHelium Wrote:According to Ruff, no barbs can spawn within two tiles of a unit, vision or not. Not sure if that's true though. http://forums.civfanatics.com/showpost.p...stcount=28
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
September 8th, 2012, 04:21
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I've found a way that we both can be ready for a war declaration - by putting 6H into a warrior in AO on T33 - and still get a 7t settler at size 6 out of AO from T39.
The cost of this is that MM can't work the Deer on T38, and that we lose a fair bit of commerce:
Current plan
Flood plains hamlets: 16t & 18t to villages - total 26 (14+12) cottage-turns
Plains cottage: 5t to hamlet - 5 cottage-turns
Grass cottage: 9t to hamlet - 1 cottage-turns
Prepare for war plan
Flood plains hamlets: 17t & 19t to villages - total 24 (13+11) cottage-turns
Plains cottage: 6t to hamlet - 4 cottage-turns
Grass cottage: 8t to hamlet - 2 cottage-turns
Ie, we will lose two cottage-turns on the flood plains. We will still be able to get BW on T40 and AH on T43.
Then, at the start of T34 we place AO on 9H (Deer, PFH, 2xPH) and politely ask them to leave the diagonal.
September 8th, 2012, 08:21
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I don't think this is necessary. SevenSpirits already pointed out how we can get a warrior back into the capital before CivFanatics could move there. I am planning to go with Seven's plan when I play the turn in a few hours, barring some late-breaking development.
September 8th, 2012, 08:23
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@Sullla - my comment from the diplo thread following some other comments and overnight thought ...
Ruff_Hi Wrote:Another thought ... a different CFC team member comes back and says 'sorry - no NAP, Caledorn was not authorized to offer the NAP in the first place'. I suggest that we play the next turn slowly to give this possibility a chance to shake out.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
September 8th, 2012, 10:27
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Yes, of course. We just need to move our warrior on the hill at the start of the next turn (T33), but we don't have to end turn or anything like that. I'm perfectly fine with letting the clock run out in full on this turn and next turn as needed.
September 8th, 2012, 10:32
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It seems somewhat dangerous to rely on a reasonable turn split ruling (especially since you aren't ending turn). Of course, at most we just stop spending time on this game and we haven't invested that much so far, so eh.
September 8th, 2012, 10:42
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Who says we have to rely on a reasonable turn split window? I'm perfectly willing to abuse the living shit out of the clock if CivFanatics wants to get aggressive. If we have to do a same-turn race into our capital, I'm completely confident that I can pull that off.
Let me outline it this way: we're on Turn 32 at the moment. Plan is to keep warrior Xenu on the hill. At the start of Turn 33, we check to make sure there are no barb animals in the area, then immediately more onto the deer tile. CivFanatics moves to the hill tile and sees an empty capital. They start thinking about declaring war. At the start of Turn 34, we immediately move Xenu next to the capital. CivFanatics logs in, sees that warrior, and realizes that they can't walk into a freebie capital, because we are going to get there first. At that point, they most likely turn away and continue scouting. How does that sound?
Of course, they can always declare war and start pillaging cottages, but we wouldn't be able to stop that anyway. In a demogame of this sort, I tend to find that course of action unlikely. And I don't think they would have offered an immediate NAP if they were looking to go the early aggression route. Possible, yes, but I would consider it a low possibility. The overwhelming majority of teams in Demogames play conservatively early.
September 8th, 2012, 10:45
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Okay, that's true, I didn't realize that they'd see our warrior next to the capital before declaring war.
September 8th, 2012, 10:49
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CFC has ended their turn, and their warrior moved onto the impossible to scout forested plains hills, like Sullla predicted (3SE of AO).
I think we should send a short message to them, and ask (a) confirmation of the NAP, (b) what their next movement plans are, © just as a favour, ask if they see any barb animals from that hill.
We can mention that we don't see any barb animals to our south and east, but that we are happy to give directions past our land.
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