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I'm going to log in in a couple hours and see whether we should trust Ichabod to play the turns or not.
Posts: 13,214
Threads: 25
Joined: Oct 2010
Okay I'm logged in. Going to take some screenshots and put signs up shortly. I'm also planning to play this turn because I don't know whether Serdoa can play before he leaves or not.
July 2nd, 2013, 22:43
(This post was last modified: August 23rd, 2020, 23:22 by NobleHelium.)
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Okay here's where we're at. Serdoa lies, the capital is not size 3 yet.
I say we road and mine the grass hill, not the plains hill. Then we can road the copper and mine it. Other worker wastes a turn and helps farm the FP.
Yeah, demos suck. I also took the liberty of preliminarily dotmapping our known world.
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Demos will continue to suck till at least T100 I would expect. We did invest quite a bit into SH (not only the hammers, also where the second city is located and the tech we needed).
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Inspector NobleHelium.
If I login, it'll probably be using "Ichabod, the Jester".
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Most NobleHelium series of posts ever.
I've got some dirt on my shoulder, can you brush it off for me?
July 4th, 2013, 01:06
(This post was last modified: July 4th, 2013, 12:48 by NobleHelium.)
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Played a double turn. There was a barb warrior south of the cap so I decided to work the grass mine for a turn instead of the lake. I think that delays growth by a turn since the flood plains farm will finish next turn, oh well.
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Yes it did and warrior turned back (maybe they can't enter borders yet, wasn't there some rule in place for that?). Unfortunate but certainly better than losing the cap... not sure where that warrior came from, the warrior I had down south should have fogbusted all the tiles nearby, so he must have walked for at least 4-5 turns to actually get there. Unlucky really. And my bad of course of putting the fogbusting warrior not on the spot that NH did put him now.
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Yeah, the thread explaining barb busting can be found here
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Nah there was one tile that wasn't busted by the warrior (I didn't move it, it was there already) but it's busted now that borders have expanded. I noticed it but there wasn't a good way to bust it before.
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