Hey, BRick, what's the size of the map and world wrap, just so we can make a proper sim? I guess there's no problem in revealing this info.
Pitboss 13 Settings Discussion
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Well since when I told about map type I pretty much stated it before, so no harm in repeating: Map size Huge, World wrap Cylindrical.
Oh, okay, I forgot it was mentioned that even if a huge map was used, to set the actual map size to large so that tech rates and start speeds go a little bit faster. When that was brought up it seemed like a decent idea and I didn't see a post of someone objecting, so I think I'll plan to do that, let me know if that will be an issue.
(July 19th, 2013, 02:18)plako Wrote: Concerning the concession system. I'd like a system that would keep the game rolling as long as there are more than 2 players that want to continue and have reasonable chances to win. I'm afraid that if SevenSpirits system would be in use, teams without hope would probably end up voting "End the game" very early, leading to premature ending of the game. (July 19th, 2013, 08:17)BRickAstley Wrote: I like plakos suggestion, the only thing is if a lot of players want to stop a la pb8 and the game isn't about to be called, it might be nice to allow some sort of retire to AI/replacement play option. ok, I guess Plako said the same thing as me, only worded better. I think a "don't be a jerk" rule we have on double moves would be fine here too. That means don't ask publicly, which is a form of diplomacy, so the vote "concede" or "don't condede" in your thread is fine. It could also mean don't be stubborn and continue on when your civ is irrelevant, but I don't know why anyone is worried about this, we have never had that happen in the past. I would never want a civ that is losing and wants to concede (and is not having fun) be forced to keep playing. My objection was to the idea that a winning civ could stop playing and be declared the winner, if he is still being challenged. And I also don't want to set the precedent that players in the game can decide any civ has lost and force to concede. But I don't particularly mind giving that power to a neutral admin.
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(July 19th, 2013, 12:53)BRickAstley Wrote: Oh, okay, I forgot it was mentioned that even if a huge map was used, to set the actual map size to large so that tech rates and start speeds go a little bit faster. When that was brought up it seemed like a decent idea and I didn't see a post of someone objecting, so I think I'll plan to do that, let me know if that will be an issue. Can someone explain how to do this? If I generate a huge map for dimensions, can I then edit the map size in World Builder somehow to get the right XML constants and such? Or can I not easily replicate this and I should just generate a large map for sandboxing?
You can edit the worldbuildersave, it's right after all the civs are listed, and before the tiles are listed.
So going from the thread in Civ general...if we removed the worst events of barbarian uprisings, slave revolts, and tsunamis...would any "events off" people be interested in changing?
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