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(August 2nd, 2013, 06:46)Lord Parkin Wrote: (August 1st, 2013, 18:10)Maga_R Wrote: Specific rules:
1) No logging in outside of your half of the turn during war for whatever reason, no double-moves during war (and turn before) (everybody agreed so far)
2) No peaceful double-moves, either (i.e. we play as sequential turn whenevr doing otherwise can give player whatever advantage. We do not play 2 turns in a row, we wait at least 2 hours between turns (everybody agreed so far)
3) No city gifting unless returning to the previous owner (so far everybody agreed except Bowsling)
4) No diplo before in-game contact
5) No changing production, research etc just after turn rolls (to hide what you are doing)
6) No turning to AI
7) Generally, no pauses and reloads, unless special circumstances
8) DO NOT BE A JERK
Suggestion:
9) Play for your own team's victory. Don't deliberately cripple your nation for another's gain. ("Free" cities, gold, etc.)
Yeah, this is a good one. No city gifting rule is also going in this direction, just covering a specific example of "gifting your civ away". On the other hand, I like the concession rule Yossarian proposed, with small change: I a team thinks the game is over and would like to concede, they should directly PM Plako, saving him interpreting posts in the team thread to judge if something is a concession already, or just complaining.
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(August 1st, 2013, 20:45)Krill Wrote: The reason you should consider seeing starting screenshots prior to doing a snake pick is because of the effect of starting techs on the effectiveness of a start. If you do not know what food resources you need to hook up, the conservative tech to take is always Agriculture, as this opens up AH if you have a pasture resource, and it the joint most expensive starting tech. Fishing is sometimes chosen, but most seafood starts are actually significantly slower than going worker first, to the extent that it's actually very common for players to move away from fish start and spend several turns looking for a land based food resource and still having a more developed empire by turn 40. However, if you know you have a fish at the start, it makes it much safer to pick a civ that doesn't start with Agriculture.
If you do not see the start before doing the snake pick, the generally accepted view is that you MUST pick a civilization with Agriculture to have the safest, fastest start, and this seriously limits the amount of strong civs. However, if you do see the starts, if you have a pasture resource you can choose to start with Hunting instead, and still be able to reach AH in a reasonable time frame, or start with Fishing if you see seafood, which dramatically increases the amount of good civs.
These are exactly the reasons I am leaning toward seeing our start now, before snake pick starts. It essentially boils down to the question whether we want to emphasize strategy and educational aspect or not. We have to decide by Aug. 8th.
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This is an interesting idea for game. Have the leader the same for each player, but the civ is different, or vice versa.
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Hey guys --- I'm interested in joining this game, but I definitely wouldn't call myself an experienced player. If it's okay for me to join, then I'd be happy to read up on a few previous summaries to remind myself how to effectively play these kind of games.
Not sure if anyone is looking for me as a type of teammate, but I figured it couldn't hurt to put my name in the mix. I should have a PC with me throughout the duration of this entire game.
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(August 3rd, 2013, 15:47)DMOC Wrote: Hey guys --- I'm interested in joining this game, but I definitely wouldn't call myself an experienced player. If it's okay for me to join, then I'd be happy to read up on a few previous summaries to remind myself how to effectively play these kind of games.
Not sure if anyone is looking for me as a type of teammate, but I figured it couldn't hurt to put my name in the mix. I should have a PC with me throughout the duration of this entire game.
Hi DMOC, Dick76 (currently in vacation) is looking for a teammate and I think he will be perfect teammate for you. Dick76 has played in many of these games, he is currently playing in 7 Pitbosses! I will PM you how to contact Dick best.
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(August 3rd, 2013, 15:51)Maga_R Wrote: (August 3rd, 2013, 15:47)DMOC Wrote: Hey guys --- I'm interested in joining this game, but I definitely wouldn't call myself an experienced player. If it's okay for me to join, then I'd be happy to read up on a few previous summaries to remind myself how to effectively play these kind of games.
Not sure if anyone is looking for me as a type of teammate, but I figured it couldn't hurt to put my name in the mix. I should have a PC with me throughout the duration of this entire game.
Hi DMOC, Dick76 (currently in vacation) is looking for a teammate and I think he will be perfect teammate for you. Dick76 has played in many of these games, he is currently playing in 7 Pitbosses! I will PM you how to contact Dick best.
Hey, thanks for the notice; that would be great for me.
Just to add on, I'm definitely limiting myself to one pit boss, so this will be my only commitment.
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really you want all starting with scout, all starting with knowing starting plot, all starting with the same tech/start/civ/lead and land may be ? i dont name this a game, just a GOTM.
teaching the unexperiment player => ok but dont make a party like all have the same things.
in Civ, we learn at all the stage , start, dev, placement, fast rush, siege war, rush tech, rush rifle etc etc etc. but if we have all the same things, why played with 8 team? juste one can teach .
the different start/civ/lead/ choice / dev/tech are the great interrest of this game.
i dont really understant why see the starting plot and the other things like : all the same civ/lead and other. beceause it's no interest in that. equal do not exist, but skill yes. dont try to make a game equal, just make a game where it's not big advantage for one person on the map.
in french because i'm not sure of my trad :
vous voulez réellement qu'on commence tous avec des scout, qu'on connaissent tous nos emplacement de départ, et pourquoi pas tous les même tech, civ, leader, voir même le même land et même start. ce n'est plus une partie mais un "GOTM"
je suis pour enseigner aux joueur inexpérimentés, mais pas de faire une partie ou l'on a tous les même setting de games.
Dans Civ, on apprend à tout les étage, au start, sur le dev, sur le placement, sur les" fast rush", sur les guerre aux catapultes, sur les "rush tech"," rush fusil" etc etc. Mais si on a tous les même setting pourquoi jouer a 8 ? juste une seul peut faire une game et enseigner.
Les différences entre les civ, les lead, les start, les lands, les choix de jeux, le dev et les choix de tech sont le gros intérêt de Civ.
Je comprends vraiment pas pourquoi les gens veulent connaitre leur emplacement de Start, et les autres choses ( tous les même civ et/ou leader ) car il n'y a pas vraiment d'intérêt à cela.
il ne faut pas essayer de faire une partie ou on est tous égaux, mais juste une map ou personnne n'a un gros avantage. l'égalité n'existe pas, mais les compétence oui.
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Quote:ont try to make a game equal, just make a game where it's not big advantage for one person on the map.
Everyone will have effectively identical starts if starts are unknown and they are balanced. Everyone will start with at least a 5 or 6 food grain (wheat or corn). And everyone should pick a civ that starts with Agriculture.
Seeing starts before picking civs means that more varied starts are possible and the game will still be balanced.
Translation was fine BTW
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
August 3rd, 2013, 16:07
(This post was last modified: August 3rd, 2013, 16:08 by Maga_R.)
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We now have 7 solid teams and I think it is good time now to hear from every team what we think on the issues that remain to be decided.
A) Everybody OK with rules 1-9?
Quote:Specific rules:
1) No logging in outside of your half of the turn during war for whatever reason, no double-moves during war (and turn before)
2) No peaceful double-moves, either (i.e. we play as sequential turn whenevr doing otherwise can give player whatever advantage. We do not play 2 turns in a row, we wait at least 2 hours between turns
3) No city gifting unless returning to the previous owner
4) No diplo before in-game contact
5) No changing production, research etc just after turn rolls (to hide what you are doing)
6) No turning to AI
7) Generally, no pauses and reloads, unless special circumstances
8) Play for your own team's victory. Don't deliberately cripple your nation for another's gain. ("Free" cities, gold, etc.)
9) DO NOT BE A JERK
B) Difficulty: Emperor or Monarch?
C) Should every civ start with a scout?
D) Do we want to see the starting position before snake pick begins?
Anything else we need to decide?
I would also like every team to post their official email for diplo as well as PM me one private email address that will not be posted, only to be used in a situation we will loose contact with a certain team.
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@Bisons: I find it really unlikely that you'll end up with everyone having same civ/leader.
I think that was just a wild idea classical_hero decided to throw out, its certainly never happened before.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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