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[SPOILERS] Yossarian blames Caledorn

Sorry if I'm getting off-topic guys, but Krill, why are you glad to have not played India? I know you like trying different things, and India is the most different civ there is.
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No, please, this is very interesting. Maybe krill can convince us not to pick India, or maybe you can convince us to be happy about doing it! tongue
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Well I'd always go for India because it means you don't have to plan the worker micro nearly so thoroughly, you just go whoops-Pyramids!
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Well, I can answer that question and still be on topic.

India is good, I don't think anyone really disagrees with that, and I see what you mean in that it is the most different civ in that it enables so many more options in worker management via chopping and sheer speed in completing wonders without dedicating potentially wasted worker turns to them (going along the concept of limiting exposure to losses). In warfare it does open up an additional 2-3 tile range for roading enabling greater control over unsettled land and over rough terrain, unlike any other civ. So I think it's fair to say that to get a good amount of use out of India you don't need to be absolutely amazing, just have a general idea of what you are doing and you can make it work quite well.

I'd actually be fine with playing India in pretty much any base BtS game because of this, even if the UB and starting techs are bland and perhaps a bit on the weak side. Maybe one day I'll play in a game and India is there and I feel like it's time to try it out, and then I'll pick it. But I don't think the amount of variation is all that different compared to playing something like EXP Inca, PHI Egypt, AGG Rome or ORG HRE where entire new strategies are opened up. And as I've only played a limited number of games, I'm glad I've not played India because I've spent my time trying out stuff that I think is more interesting to me. Part of this is because if there is an India in the game, you just have to set up any wonder builds to be 1 turn builds, which really you ought to try to do anyway, so it's not like there is any lack of interesting play if you don't pick India.

TL;DR: India is a perfectly reasonable pick, it provides plenty of flexibility and new tactical options but not the types of new strategies that I personally love to explore. But it basically works with any leader so it's never really that bad of a choice even if the aim of the game is to learn how to play basic strategies and tactics.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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With LP choosing an industrious civ, wonders are going to be in very short supply for the rest of us. I am glad he didn't get India, though.

I wasted no time in choosing our top pick, Inca. Now we just have to grab an exp leader on the way back. Is it possible we could actually get Surry of Inca?
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Did you just go full retard?

Never go full retard.

EDIT: Just so this post doesn't seem weird...why the fuck would you want to stack CRE on top of Inca, when the Terrace gives you 2 culture per turn? That's the worst trait you could pick to take with Inca. Fucking Mao is a better pick than Sury.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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lol Yeah, you're absolutely right. I wanted Surry and I wanted Inca, but of course we don't want them together. Well find another exp leader we can take. smoke
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Awesome. I think Isabella and Mehmed would both be perfect, and I'll be completely shocked if both of them are gone when it gets back to us.
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What if you want to Catwalk your culture over everyone else's cities???
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(August 14th, 2013, 22:24)Nicolae Carpathia Wrote: What if you want to Catwalk your culture over everyone else's cities???

CRE Inca + early religion = op


Lol. Hey, whatever happened to Catwalk, btw?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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