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[SPOILERS]The Tyrant realizes that once the world burns it gets really boring....

I'll write more later but x-bows could ruin someone's day if we get to them quickly enough. Whether we think our economy is solid enough to survive a round of military expansion is a different matter. But we'll need to take the north of old Sisustan (and its pretty cottages) to have a workable border with Suttree anyway. That sounds like a good economic plan, right? hammer

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(August 29th, 2013, 12:42)spacetyrantxenu Wrote: I'll write more later but x-bows could ruin someone's day if we get to them quickly enough. Whether we think our economy is solid enough to survive a round of military expansion is a different matter. But we'll need to take the north of old Sisustan (and its pretty cottages) to have a workable border with Suttree anyway. That sounds like a good economic plan, right? hammer

Do whatever sounds like fun. And a winning move, too. We need to fix up our economy. Adding a slew of size one cities isn't going to help, but adding a couple of river cottage cities would definitely be good. But, then we have to fight all the rest of suttree's cities, which will not help improve our economy. Shrug.
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Then again, you can't win without taking a few swipes at the leader, right? I imagine a killing spree/shrine razing would be bad for his economy even if we couldn't hold it ourselves. But yeah this is getting waaaaay ahead of the current situation. We need a Fannie Mae sized bail out...which we're going to get over the next few turns. Starting next turn we have to have our tech path plotted because it's time to run 100% fail gold cash.

Again, many thanks to WilliamLP for building that giant barbarian wall.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Our foreign war correspondent on the front lines near the southwestern English frontier has sent in a report via Civstats citing reliable sources on the ground near Standing, Sisubstan stating that Standing is no longer standing, and has been burned to the ground. The report suggests that the battle was a slaughter and that the spearmen of the Standing garrison were shocked to find their equipment wholly unsuited to the task of defending against a squadron of angry axemen. The report continues, saying,

PKN Exclusive Report, from the English/Sisub border Wrote:...the axemen bore down on the spears and cut them down to the last man as they fled back toward the sea. An exclusive PKN interview with the axe battalion commander described a tale of horror when it was discovered after the "battle" that the spearmen garrison they had just slaughtered (and whose numbers surpassed the population of the village they were supposed to be defending) were not, in fact, trained military personal, but rather three thousand peasants from across the straits wielding crude, pointy stick-poles, and who had only recently been pressed into military service at the last minute and sent away to guard the old Sisustan elite as they fled their burning homeland, harassed by maurading Lolsuttrians and by ravaging Possum Kingdom forces as they went. So as they died to the last man, the dying spear garrison's mens' last thoughts were undoubtedly of joining own their slain families in the afterlife, victims of a war of ineptitude waged by their mad emperor NeroHalvgud, the Sisub.

The Mad Emperor's name has gone down in the annals of many Realms beyond these as the archetype of promise wasted, of wanton failure, and of unceasing misery. Around the rump of Sisustan nowadays it is widely reported that the remaining populace would rather, "abide the questionable micro (or lash) hand of the Tyrant, the Deer Settler, or even the Inert One than to live yet one more day in this miserable, gods-forsaken country." It is no doubt that those who wish such a life will soon have it, and so abide another emperor's demands. Though whether it will be at the behest of the jungle and swamp dwellers from the north or by the legion of mercenaries from Lolsuttrian lands to the south, none can now say.

We will relay more details as they comes in to Possum Kingdom News as the tragic ongoing tale of the failed Sisub state continues to unfold.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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lol nice...

Any idea on whether the fail gold processed in whichever city we had building TGW last turn?
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When I rolled the turn we didn't get any fail gold for this turn. So my assumption is that our production phase happened before WilliamLP's production phase, so our hammers were contributed before his and we'll get our fail gold cascade starting next turn. But my assumption has no basis in code diving or research. It could also be the case that his production phase happened first, completing the wonder and invalidating our build orders. In which case our hammers from last turn need to go into...something. But I didn't change build orders for whichever city was building TGW when the turn rolled, it's still set on it. So a real lurker question would be: Do we need to change production OFF the Great Wall this turn now that WilliamLP has built it, or can we let the city building it already leave the build queue alone and contribute this turn's production to fail gold as well? There's nothing we can do about last turn's production anyway, but I have to assume that whatever we contributed last turn will be returned as fail gold starting next turn.

Also, when you get fail gold from a wonder you partially built in multiple cities (and when you're NOT playing RB Mod! lol ), do you get all the fail gold on the turn after the wonder is built or do you only get one pile of cash per turn per city you prebuilt it in? I don't know where I'm getting that idea from but I have a vague feeling like that's how it is. But I'm probably wrong, I don't often build wonders multiple times in SP games, or wonders at all in MP games -- mostly because PRO doesn't boost wonder building and that's all I ever get, current game excluded. crazyeye

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Safest option is to just queue up the item you want to build next AFTER the GW. If the GW is an invalid build the game will remove it and give you the fail gold, and then put the hammers produced into the new item.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(August 29th, 2013, 16:52)spacetyrantxenu Wrote: Do we need to change production OFF the Great Wall this turn now that WilliamLP has built it, or can we let the city building it already leave the build queue alone and contribute this turn's production to fail gold as well?
Yeah you need to change production, or this turn's production will just get lost.

(August 29th, 2013, 16:52)spacetyrantxenu Wrote: Also, when you get fail gold from a wonder you partially built in multiple cities (and when you're NOT playing RB Mod! lol ), do you get all the fail gold on the turn after the wonder is built or do you only get one pile of cash per turn per city you prebuilt it in?

No to the latter, I guess the fail gold could be distributed over two turns based on where the city that finished the wonder is located in the F1 list compared to the other cities building the wonder.
I have to run.
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(August 29th, 2013, 16:57)Krill Wrote: Safest option is to just queue up the item you want to build next AFTER the GW. If the GW is an invalid build the game will remove it and give you the fail gold, and then put the hammers produced into the new item.

So if the amount of production going into the invalid build is extensive, queuing wealth would be a safe option to preserve it if we need to float it for a few turns, right (wealth being equal in this regard to any other item we could insert behind the wonder in the build queue)? I don't remember which city it's building in now or how much production is going in this turn, but we may need to do this to prevent wasting hammers if it's a large hammer input happening for this turn. Thanks Krill.

And thanks Novice, that probably matches what I've seen. I think I've seen fail gold appear over two turns before, but never three.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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If WilliamLP has already built the wonder there is no point in leaving the item in your queue. There is absolutely no chance that you will be able to put any further hammers into the wonder.
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