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[SPOILERS] Scooticator and Pindooter give a sporting try

Or we can build Stonehenge in city #3. T59 if we try to balance some growth, t56 if we sell out

Edit: t55 possible
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Stonehenge is awfully tempting.

(August 30th, 2013, 12:50)pindicator Wrote: I'm tinkering with worker turns, and it looks like we need to make a choice.  Pick the least important of the following:

A) get city #3 up and running as quick as possible (fastest hookup for wheat farm & granary)
B) get MP warriors in before copper is hooked up
C) road copper
D) worker improvements at the capital (mined hill, cottaged grass)

I'm tempted to say "C" and just build an extra warrior / convert warriors into spears.  We can get a sentry net out with any extra warriors to take out barbarians & warn us about incoming british naval captains.

B or C I think. We should probably chat about this sometime soon.
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I'll be around tonight. My outdoor plans took a nosedive when i strained a calf muscle running on wed
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Building MP warriors is overrated, especially when you have Archery.

Build all them stone wonders...
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Sandwiched between Lewwyn and Comm, yup Stonehenge sounds like a great idea :D
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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(August 30th, 2013, 19:32)antisocialmunky Wrote: Sandwiched between Lewwyn and Comm, yup Stonehenge sounds like a great idea :D

I know, right? lol

I'm just frustrated that there's no good way to pop borders around here.
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Don't barracks give you culture in this mod?
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Yeah, but they cost 60h.

Which is the same cost as Stonehenge when you have stone... lol
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Turn 047

The north. Commodore continues to spend full EP on us. Hopefully he finds one of the civs in the south rather soon.

[Image: pb13%20-%20turn047%20-%20north.jpg]

We finished the copper mine. We do not want to build a road on it yet - otherwise it will slow the road being built to the 3rd city location. Next turn Clyde needs to move N, then E, then finish chopping the forest there into a worker at Red Wings. Terry will road the forest it's currently on and then move back to the copper to road it, completing on turn 52.

Copper being hooked up on turn 52 means the capital can't build a warrior after its settler. It would either be a spear or an archer.
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Turn 048

Chop chop 4th worker plz.

[Image: t48_rw_worker.JPG]

Development in action:

[Image: t48_plan.JPG]

Basically the plan is the settler from TB will follow freshly built roads to settle our third city on T52. Noble or Cyneheard, either of you want dibs on naming a city after a favorite of yours? Pindicator - we should go down the "posts in this thread" ranking list and offer chances to name cities that way wink. That ought to get the sports fans lurkers posting. Anyway, the plan from there is to chop out Stonehenge. I'm halfway expecting it could fall any turn now, but if it's there, we'll happily take it.

Question for Noblepedia (or anyone who knows):

[Image: t48_stone_q.JPG]

We need a road on this stone for it to be connected, right? Or is it good enough that it's adjacent to the river, even if the river is not fully in our borders at any point?
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