September 1st, 2013, 13:40
(This post was last modified: September 1st, 2013, 13:42 by NobleHelium.)
Posts: 13,214
Threads: 25
Joined: Oct 2010
Well I hope retep kills Bacchus since he can't be bothered to take two seconds to log out.
How balanced is this map? Any chance that Jowy didn't spawn with metal and decided to tech IW?
September 1st, 2013, 13:46
(This post was last modified: September 1st, 2013, 14:10 by pindicator.)
Posts: 17,440
Threads: 78
Joined: Nov 2005
Turn 049
I was not surprised when I moved the warrior this turn
$10 says he's coming straight for us with that thing. Never mind it will take him 10 turns wandering in the wilderness to be able to reach us, and we'll have axes built by then. This is Commodore. This is what he does. If we had started where Lewwyn was at and was his nearest neighbor, he'd still make the trek.
Also, do we promote the warrior to Woodsman I here?
Our Nucleotide Workers (we just need an 'A'-name):
First off, i'm an impulsive fool for moving the archer on the hill. Then I realized that there were still 2 tiles that a wolf or panther could nab our worker from the fog, so I had to move the warrior from out of Red Wings. Next turn we should move everything back: Archer N, Warrior towards Red Wings. It won't slow down anything, thankfully, but I'm still foolish for it.
Secondly, I had this awful dream last night. I dreamt that my college football team lost to a FCS school for the second time in three years, becoming only the 2nd nationally ranked team to ever lose to a FCS school and was the laughing stock of the state of Oregon (and most of the nation). What's that? It's not a dream, you say? Figures.
Thirdly, I thought it only took 5 turns to quarry stone but it takes 6. And that may be enough to delay Stonehenge a turn. So I needed to work it out again. But it looks like we may have to choose between delaying on the following: - Stonehenge by 1 turn
- hooking up copper by several turns
- capital's first cottage by 4 turns
And finally, next turn is turn 50. You know what that means? Updated power rankings!
Suffer Game Sicko
Dodo Tier Player
September 1st, 2013, 13:58
Posts: 13,214
Threads: 25
Joined: Oct 2010
(January 9th, 2013, 23:56)NobleHelium Wrote: Let this be a lesson to all future neighbors of Commodore. There can only be one fruitful strategy to be utilized: settle up against him, contain him, and then stab him until such time that he is dead.
September 1st, 2013, 14:14
Posts: 17,440
Threads: 78
Joined: Nov 2005
What do you think about moving city #3 to be 1N of the proposed site? That would let us get Stonehenge on t56. The reason why that works where the proposed site does not is we can share the forest tile SE of Red Wings. That forest is on a road and will have 1 turn chop put into it (next turn, actually). Downside is that if we don't get Stonehenge we need to figure out a way to pop borders in order to connect the wheat.
Suffer Game Sicko
Dodo Tier Player
September 1st, 2013, 14:15
Posts: 17,440
Threads: 78
Joined: Nov 2005
(September 1st, 2013, 13:58)NobleHelium Wrote: (January 9th, 2013, 23:56)NobleHelium Wrote: Let this be a lesson to all future neighbors of Commodore. There can only be one fruitful strategy to be utilized: settle up against him, contain him, and then stab him until such time that he is dead.
Yes, but we are not going to settle crappy spots. All the spots between us are crappy (that we know of). We are not going to try to get by with as little military as we did last game.
Suffer Game Sicko
Dodo Tier Player
September 1st, 2013, 14:29
Posts: 7,548
Threads: 63
Joined: Dec 2005
(August 31st, 2013, 19:57)pindicator Wrote: 4th quarter, we're up 39 - 36, they have the ball. Nobody's playing defense. Yeah, this is going to go to the last possession.
I saw Rego is a happy man. Cincinnati won big.
Yeah - and even over a Big "10" school. BYU lost though which is the other school I follow but all in all, I'll take it
/totally thread-spamming in hopes of getting a city called "Browns"
September 1st, 2013, 14:30
Posts: 7,548
Threads: 63
Joined: Dec 2005
Though I just checked and apparently though even though this is the main thread I read in PB13, that was my first post in here. Good thing I know how to handle....
September 1st, 2013, 14:30
Posts: 7,548
Threads: 63
Joined: Dec 2005
September 1st, 2013, 14:31
Posts: 17,440
Threads: 78
Joined: Nov 2005
Two more options:
1. Just build it with an ETA of t57
2. Don't push Stonehenge and farm the wheat first, growing the city normally. We could actually get Stonehenge on t58 if we do it this way. Farm the wheat with 3 workers, then immediately move 2 to the stone and 1 to a forest. Farm finishes t53. Quarry and chop would come in on t57. Workers could then chop the 2nd forest on t58, with just enough production to make up the rest.
Suffer Game Sicko
Dodo Tier Player
September 1st, 2013, 14:34
Posts: 13,214
Threads: 25
Joined: Oct 2010
Farm wheat + t58 Henge sounds good to me. Do we need to skip working the wheat on some turns or no?
|