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[SPOILER] retep can't get enough weed

(September 27th, 2013, 22:31)NobleHelium Wrote: Well if it's not banned I don't see a problem with it, but due to lack of religion spread/adoption I doubt you'll be able to do much anyway.
Well the idea was annoying boldy and molach with bad resolutions so they defied the resolutions or change their religion. After more though I discarded the idea, because I feel I would be breaking the "don't be a jerk" rule.

(September 30th, 2013, 02:20)NobleHelium Wrote: I'm surprised you're able to build that bank so quickly in your capital. How are you going to build the Taj?

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Well lets see, multipliers for the city. 25% from forge + 25% from OR + 50% for buro
1t stock (1t golden age) - 12h overflow from previous build
22h from city-- 4h the plains elephant + 5h mine plainhill+ 4h mine grass hill + 4h for building +2h for engineer+ 3h city center = 68h
2t stock- 18h from city-- 3h plains elephant + 4 mine plainhill + 3h mine grasshill + 4h buildings + 2h for engineer+ 2h city center = 114h
3t stock- 18h from city-- 3h plains elephant + 4 mine plainhill + 3h mine grasshill + 4h buildings + 2h for engineer + 2h city center = 140h
4t stock- 16h from city-- 3h plains elephant + 4 mine plainhill + 3h mine grasshill + 4h buildings + 2h city center = 172h
5t stock- 16h from city-- 3h plains elephant + 4 mine plainhill + 3h mine grasshill + 4h buildings + 2h city center = 204h

When I finish the Stock I'll rush the Taj Mahal when the Great Engineer that you can see in the picture.
Next turn I'll connect the banana so I don't get the unhealthy penalty.


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And yes I do use a engineer a turn more than necessary but at time I wasn't really sure if I was going to take nationalism with the Liberalism free tech which lead to me didn't micro that thing perfectly.


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Turn 159.
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Boldy researched Guilds, this is worrisome I didn't think he would get guilds until at leats another 4 turns. I consider right now the likelihood of him attacking me around 20%. Halvgud would be a much easier target and he won't need ships for the attack. Still I'm putting all my EP on him to regain city investigation. Luckily for me he is spreading Judaism so next turn I should be able to see inside half of his cities.


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(October 1st, 2013, 19:19)retep Wrote: And yes I do use a engineer a turn more than necessary but at time I wasn't really sure if I was going to take nationalism with the Liberalism free tech which lead to me didn't micro that thing perfectly.

Sorry retep, I don't understand, what does "a turn more than necessary" mean?
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It means a turn more than necessary. lol If he had run one fewer engineer turn, the bank would have completed at exactly 200h. But you're not really losing anything other than the opportunity cost of working a presumably better tile, since you're rushing the Taj on the first turn of the build the hammers will just get carried over as overflow.
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Ah, I get it now. Thanks Noble.

So do the hammers the great engineer produces overflow? I have a feeling that beakers produced by a bulb don't, so I'd assume not and it'll just be those four (plus the normal production) that do?
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A Great Engineer rush is the same as a USuff rush, up to the limit depending on your population. So his normal turn production becomes overflow, as well as any overflow from the previous build (because he's rushing on the first turn of production). The Engineer himself never produces overflow, correct.
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Turn 160.

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Building triremes in some cities just in case. I got city inestigation on boldy and he is building a few knights (can't spell his UU).

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The most important part of the turn. Wetbandit didn't want to exchange maps even in very favorable trades for him, so after an hour of thinking about it I decided this is for the best. If Wetbandit don't get the circumnavigation bonus I'm going to be very angry.


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Turn 161.

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I finished Liberalism and took Nationalism, also finished sankore for a boost in beakers.

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Rush the Taj as planned.

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Demos while saving gold, at 100% beakers I get 997 GNP. dancing

Now I have a question, can I draft without gunpowder? What will I draft? I wasn't sure about this so I decided to put the overflow into gunpowder just in case. Now I have four paths that I could go:
a) Chemistry for naval superiority for a long time.
b) Astronomy for observatory and galleon for an invasion if I see is possible.
c) Going for rifles this will take longer than my Golden Age and still will need astronomy to work.
d) Constitution and going full economy.

Which will I chose? Stay tuned.


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If you can build axes, you draft axes.
If you can build maces, you draft maces.
If you can build muskets, you draft muskets.
If you can build rifles, you draft rifles.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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